Ludo.ai
GameMaker

AI Sprite Generator for GameMaker

Bring a static sprite to life in one step: apply walk, run, idle, or attack presets to any character image and export a packed, engine-ready sprite sheet or GIF.

Creature Animations
Hand-painted · 36 frames
How it works
Choose a starting frame, write a motion prompt - get a ready-to-use spritesheet.
Starting frame
Static first-frame mech sprite
Bring your own, or generate one
Motion prompt
"blue mech charging forward"
Plain English. No animation rigging.
Spritesheet
5x5 spritesheet of mech animation frames
Drop straight into your engine
Made with Ludo

Animations generated with Ludo

Each of these started as one static image - the motion is generated.

Walking Animations
Low-poly 3D · 36 frames
walking forward at a steady pace
Idle Animations
Cel-shaded · 25 frames
soft idle pose, hair and skirt swaying with subtle breathing
Attack Animations
Stylized 3D · 25 frames
winds up and slams the war-hammer into the ground
Death Animations
Neon · 36 frames
takes a fatal blow to the chest and collapses to the ground
Creature Animations
Hand-painted · 36 frames
phoenix in full flight, wings beating powerfully, trailing ribbons of radiant flame
Item Interactions
Cartoonish · 25 frames
chest unlocking and swinging open to release a burst of golden light
Visual Effects
Cel-shaded · 25 frames
explosion bursting outward in a cloud of fire, smoke, and trailing sparks
Animated UI Elements
Cartoonish · 36 frames
power bar fills with fire
Motion types that drop straight in: Idle · Walk and run cycles · Attacks · Hit reactions · Death · Spell casting · Jumping · Damage taken · Looping cycles · One-shot effects · Transitions
GameMaker workflow

From Ludo to a GameMaker sprite

GameMaker likes per-frame imports or horizontal strips - both are one-click exports from Ludo.

Export frames or a strip

Download the animation as individual transparent PNG frames, or a single-row strip layout.

Create a sprite

In the IDE create a new Sprite, choose Import, and select all frames (or the strip - GameMaker splits it by frame count).

Origin and collision

Set the origin (usually Middle Centre for characters) and pick a collision mask mode that matches the gameplay.

Playback speed

Set the sprite's FPS in the editor, or drive it in GML with image_speed - your Ludo cycle loops cleanly.

GameMaker-ready exports:
Per-frame PNG sequenceSingle-row stripTransparent backgroundsLoop-friendly cycles

API & MCP Integration

Beta

Connect Ludo's generative AI to Claude, Cursor, or your own apps. Automate asset creation and streamline your game development pipeline.

Images & Animation

Generate sprites, icons, UI assets, textures, and backgrounds. Create spritesheet animations from your art.

Video & 3D

Generate videos from images with motion prompts. Convert 2D art into textured 3D models.

Audio

Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.

Export-ready:
Animated GIFSpritesheet PNGJSON metadataPer-frame sequenceMP4 video

What devs build with it

Static 16-bit pixel art fox sprite - the input pose

Animate commissioned art

One character image becomes every movement cycle - the static pixel art fox on the left is the only input.

Consistent enemies and NPCs

Motion transfer: pick a preset once, apply it to anyone. The adventurer and guard are both driven by the exact same wave preset - no rigging, no per-character animation work.

VFX and impact frames

Explosions, slashes, and hit flashes as frame sequences.

Frequently asked questions

How do I import AI-generated sprites into GameMaker?

Create a new Sprite in the GameMaker IDE, click Import, and select Ludo's exported frames - or a single-row strip, which GameMaker splits by frame count automatically.

Does it work with GameMaker Studio 2 and GameMaker LTS?

Yes - Ludo exports standard transparent PNG frames and strips, which import into any modern GameMaker version, including GameMaker Studio 2 and the LTS releases.

How do I control animation speed in GameMaker?

Set the sprite's FPS in the GameMaker sprite editor, or drive playback in GML with image_speed and image_index - Ludo's looping cycles play cleanly either way.

What about sprite origins and collision masks in GameMaker?

After importing, set the origin (Middle Centre works for most characters) and choose a collision mask mode in the sprite editor. Ludo's transparent backgrounds keep automatic masks tight to the character.

Can I automate sprite generation for my GameMaker project?

Yes - use Ludo's API or MCP integration to batch-generate sprites and drop the PNGs into your GameMaker project's sprite imports.

Do I own the sprites I use in my GameMaker game?

Yes - assets you generate with Ludo are yours to use in commercial GameMaker games.

Experience the future of game creation

Free to try. No credit card required.