AI Sprite Generator for GameMaker
Bring a static sprite to life in one step: apply walk, run, idle, or attack presets to any character image and export a packed, engine-ready sprite sheet or GIF.
Animations generated with Ludo
Each of these started as one static image - the motion is generated.
From Ludo to a GameMaker sprite
GameMaker likes per-frame imports or horizontal strips - both are one-click exports from Ludo.
Export frames or a strip
Download the animation as individual transparent PNG frames, or a single-row strip layout.
Create a sprite
In the IDE create a new Sprite, choose Import, and select all frames (or the strip - GameMaker splits it by frame count).
Origin and collision
Set the origin (usually Middle Centre for characters) and pick a collision mask mode that matches the gameplay.
Playback speed
Set the sprite's FPS in the editor, or drive it in GML with image_speed - your Ludo cycle loops cleanly.
API & MCP Integration
BetaConnect Ludo's generative AI to Claude, Cursor, or your own apps. Automate asset creation and streamline your game development pipeline.
Images & Animation
Generate sprites, icons, UI assets, textures, and backgrounds. Create spritesheet animations from your art.
Video & 3D
Generate videos from images with motion prompts. Convert 2D art into textured 3D models.
Audio
Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.
What devs build with it
Animate commissioned art
One character image becomes every movement cycle - the static pixel art fox on the left is the only input.
Consistent enemies and NPCs
Motion transfer: pick a preset once, apply it to anyone. The adventurer and guard are both driven by the exact same wave preset - no rigging, no per-character animation work.
VFX and impact frames
Explosions, slashes, and hit flashes as frame sequences.
Frequently asked questions
How do I import AI-generated sprites into GameMaker?
Create a new Sprite in the GameMaker IDE, click Import, and select Ludo's exported frames - or a single-row strip, which GameMaker splits by frame count automatically.
Does it work with GameMaker Studio 2 and GameMaker LTS?
Yes - Ludo exports standard transparent PNG frames and strips, which import into any modern GameMaker version, including GameMaker Studio 2 and the LTS releases.
How do I control animation speed in GameMaker?
Set the sprite's FPS in the GameMaker sprite editor, or drive playback in GML with image_speed and image_index - Ludo's looping cycles play cleanly either way.
What about sprite origins and collision masks in GameMaker?
After importing, set the origin (Middle Centre works for most characters) and choose a collision mask mode in the sprite editor. Ludo's transparent backgrounds keep automatic masks tight to the character.
Can I automate sprite generation for my GameMaker project?
Yes - use Ludo's API or MCP integration to batch-generate sprites and drop the PNGs into your GameMaker project's sprite imports.
Do I own the sprites I use in my GameMaker game?
Yes - assets you generate with Ludo are yours to use in commercial GameMaker games.
Experience the future of game creation
Free to try. No credit card required.
