Ludo.ai
Developers

Build with Ludo, your way

One account, one set of credits, the same models: from your browser, your terminal, your AI assistant, your own code or the Unity editor.

How do you work? Pick one

How you can use LudoYou can use the web app, the Unity plugin or the CLI. A coding agent uses the CLI (recommended, far fewer tokens) or MCP. Your own app or server uses the REST API. All of them reach the same Ludo account, which makes images, spritesheets, 3D models and sound effects.Web appUnityCLIMCPAPILudoImageSpritesheet3D modelSound effect
  • Web appUnityCLI→ Ludo
  • CLIMCP→ Ludo
  • API→ Ludo

Which one should I use?

Ludo CLIMCP serverREST APIUnity plugin
Setupnpm install, then ludo login in the browserAdd the server and API key to each clientAn API key in your own codeImport the .unitypackage, paste an API key
FilesPass local paths; results saved to diskURLs and base64; results expire after 7 days unless downloadedResult URLs; download within 7 daysSaved into your project's Assets folders
Token useLow: reads only the commands it uses, and local files go in by pathHigh: loads every tool schema (30+) up front, and a local file has to be written out as base64 inside the tool callYour code decidesNot an agent tool
Works inAny terminal, any agent that can run commands, scripts and CIMCP-enabled clientsAny language that can make HTTPS requestsThe Unity editor (2020.2+)
Best forCoding agents (recommended), building a game in a repo, batch work, automationChat assistants that can't run commandsYour own app, server or pipelineMaking assets without leaving Unity

Plans and credits

Images & Animation

Create sprites, icons, UI assets, textures, and backgrounds. Bring them to life with spritesheet animations.

Video & 3D

Generate videos from images with motion prompts. Convert 2D art into textured 3D models, then auto-rig and animate them with text prompts or presets.

Audio

Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.

Lowest plan with developer access

Pro

$50/mo

1,000 generation credits / month

API, MCP, CLI & Unity access

Studio

$350/mo

10,000 generation credits / month · 10 seats

API, MCP, CLI & Unity access

API, MCP, CLI and Unity plugin access is not available on the Free trial or Indie plans. Studio adds more seats, higher rate limits, and concurrent generation jobs. Compare all plans

What a generation costs

API, MCP, CLI and Unity plugin requests consume credits, even on plans with unlimited web features. Each Pro or Studio plan includes a monthly credit allowance; here's what typical calls cost:

Image / sprite / icon0.5 credits
Sprite-sheet animationfrom 4 credits
3D model (GLB)3 credits
3D auto-rig1 credit
Videofrom 7.5 credits
Sound effect2 credits
Music track3 credits
Voice / text-to-speech1 credit

Video, sprite animation, and motion transfer are billed per second based on the model you choose (roughly 1.5-4 credits/second). See the full credit cost table for every feature.

FAQ


  • Do the web app, CLI, MCP, API and Unity plugin share credits?

    Yes. They all use the same Ludo account, the same credits and the same models.


  • Can I use more than one?

    Yes. They work side by side: for example the web app for exploring, the CLI in your game's repo and MCP in your assistant.


  • Should my AI agent use the CLI or MCP?

    The CLI, if your agent can run shell commands, as Claude Code, Codex and Cursor can. It is the recommended way to give agents access to Ludo and uses far fewer tokens: the agent reads a short help page, then only the commands it needs, while MCP loads the schema of every Ludo tool into its context before the first request. It also passes local files by path and saves results to disk, so the agent never has to send or read base64. Use MCP for chat assistants that can't run commands.


  • Which plans include the CLI, MCP, API and Unity plugin?

    The Pro and Studio plans. The web app works on every plan.

Build with Ludo from your own tools

Plug game-asset generation into your terminal, assistant, pipeline or editor.

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