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Audio Generator


  • Introduction and Getting Started

    The Audio Generator is a versatile AI tool designed to produce a wide range of audio assets for game development. It enables you to create everything from immersive sound effects and background music to diverse character voices using advanced AI synthesis.

    With the Audio Generator, you can:

    • Generate specific sound effects (SFX) for combat, UI, or ambience.
    • Compose background music tracks, with or without lyrics.
    • Design unique human voice actors from scratch by describing their persona.
    • Create synthetic or monstrous voices for non-human characters.
    • Generate speech using high-quality preset voices with emotion control.
    • Clone existing voices to create consistent dialogue across your game.
    • Download and manage your audio assets directly in the platform.

    To get started:

    1. Navigate to the Audio Generator tool from the main menu.
    2. Select your desired Generation Mode from the dropdown menu (e.g., Music, Sound Effects, Human Voice).
    3. Provide your inputs, such as a text description, dialogue text, or reference audio.
    4. Configure settings like Duration, Language, or Emotion.
    5. Click the Generate button to create your audio assets.

  • Audio Generation Modes Explained

    The Audio Generator offers six distinct modes, each tailored to a specific type of game asset.

    Sound Effects (SFX)

    This mode is designed for short, specific audio assets. It is ideal for UI interactions (clicks, beeps), combat sounds (explosions, sword swings), movement (footsteps), and environmental ambiance.

    • Input: A description of the sound.
    • Options: Adjustable duration (Auto, 5s, 10s).

    Music

    Generate background themes for menus, levels, and cinematic sequences. This mode creates loopable or standalone musical tracks.

    • Input: A description of the genre, mood, and instrumentation.
      • If you want an instrumental track, make sure to mention that in the input (ex: "instrumental folk song")
      • If you want a seamless loop, also mention that in the input (ex: "seamless looping avant-garde electronic music, instrumental"). This is not guaranteed to deliver a perfect loop, but it often produces good results.
    • Optional: You can provide Lyrics to generate songs with vocals.
      • The lyrics should be in a standard format with like breaks and section titles written like [Verse 1], [Chorus], etc.
      • If lyrics are not provided, they will be generated (or not, if it is an instrumental), based on the instructions in the input.

    Human Voice

    This mode allows you to "create" a new voice actor by describing them. Instead of choosing from a list, you define the age, gender, accent, and personality of the speaker.

    • Input: A persona description (e.g., "A gritty, elderly commander")
    • Optional: A short phrase to be read by the created "voice actor". If not provided, one will be generated, that suits the defined persona.

    Note: To read more text (and longer) using the same voice, you can use the Speech (Clone) generation mode. You can access it directly by clicking in the context options of the generated voice, and then clicking on "Use as Reference".

    Non-Human Voice

    Create stylized vocalizations for entities that are not strictly human, such as robots, aliens, monsters, or magical creatures.

    • Input: A description of the entity/texture (e.g., "robotic werewolf")
    • Optional: A short phrase to be read by the created entity. If not provided, one will be generated, that suits the defined entity.

    Note: To read more text (and longer) using the same voice, you can use the Speech (Clone) generation mode. You can access it directly by clicking in the context options of the generated voice, and then clicking on "Use as Reference".

    Speech (Preset)

    Use this mode when you want reliable, high-quality narration using established voice profiles.

    • Input: The text to be spoken.
    • Options: Select from a library of presets (e.g., "Expressive teen girl", "Deep voice man") and adjust Emotion and Language.
      • The "auto" mode for language typically delivers good results, but for perfect and reliable accent make sure to select the language.

    Speech (Clone)

    Replicate a specific voice to generate new dialogue. This is essential for maintaining character consistency throughout a game after you have generated a voice you like.

    • Input: A reference audio sample (uploaded or selected from your favorites) and the new text to speak.

  • Writing Effective Prompts

    The quality of the generated audio depends heavily on how you describe it.

    Prompting for Sound Effects

    Focus on the physical source and the action. Use simple, precise, and literal language.

    • Good Prompt: A heavy metallic clank followed by a low ground rumble or Tires screeching on asphalt.
    • Tip: Avoid emotional metaphors (e.g., "a sad sound"). Instead, describe what makes the sound (e.g., "slow, distant violin").
    • Duration: Do not write the duration in the prompt text. Use the Duration slider in the UI instead.

    Prompting for Music

    Describe the genre, instruments, tempo, and emotional tone. You can also provide well known examples in the prompt (e.g., music in the style of Massive Attack Teardrop).

    • Structure: If using lyrics, you can use tags like [Verse] or [Chorus] to guide the structure.
    • Lyrics: Format lyrics with line breaks. Do not mix musical instructions (like "guitar solo") into the lyrics field; keep those in the Description field.

    Prompting for Voice Design (Human & Non-Human)

    For unique voices, describe the speaker's characteristics rather than the content of the speech.

    • Human: Mention age, gender, accent, speaking pace, and personality (e.g., "Young elegant man, British accent, calm tone").
    • Non-Human: Describe the creature type and sound texture (e.g., "A tiny gremlin, high-pitched and scratchy voice").

  • Interacting with Generated Audio

    Once your audio is generated, it appears in the results grid with several options for management and iteration.

    • Play Preview: Click the play button on any card to listen to the asset.
    • Use as Reference (Cloning): If you create a voice you love (in Human or Non-Human modes), open the context menu (three dots) and select "Use as reference".
      • This immediately switches you to Speech (Clone) mode with that voice loaded, allowing you to generate more dialogue lines for that specific character.
    • Try Again: Quickly re-run a generation with the same settings if the first result wasn't perfect.
    • Favorites & Download: Save assets to your library using the Heart icon, or save the file to your device using the Download icon.

  • Use Cases in Game Development

    The Audio Generator is designed to produce studio-quality assets suitable for final production, streamlining the audio pipeline for developers of all sizes.

    Production-Ready Asset Creation

    • High-Fidelity Audio: The generator produces high-bitrate audio files (up to 192kbps, 44.1kHz) that are crisp, clear, and ready to be implemented directly into your game engine without further processing.
    • Variation Generation: Avoid listener fatigue by quickly generating multiple high-quality variations of repetitive sounds (e.g., five distinct "footsteps on gravel" or "sword impacts") to create a dynamic and natural audio landscape.

    Narrative Design & Voice Acting

    • Full Cast Production: Populate your entire game world with professional-grade voice acting. You can design unique voices for main characters and use the diverse preset library to give every NPC a distinct identity, bypassing the need for large-scale casting calls.
    • Consistent Character Dialogue: Use Speech (Clone) to generate new lines for your characters as development progresses, ensuring audio consistency across updates, DLCs, or patches without needing to re-book talent.

    Music & Atmosphere

    • Dynamic Soundtracks: Compose complex, multi-instrumental scores for different game states. You can generate distinct themes for "Peaceful Exploration," "High-Tension Combat," or "Victory" to create an adaptive music system.
    • Seamless Loops: Create professional instrumental tracks designed for continuous looping, perfect for menu screens, loading zones, and background ambience.

    Efficient Iteration

    • Instant Direction: Instead of using low-quality placeholders, generating final assets allows you to test the true "feel" of the audio immediately.
    • Style Matching: Rapidly experiment with different audio aesthetics (e.g., "Realistic" vs. "8-bit" vs. "Cartoonish") to find the perfect sonic match for your game's art style.

  • Troubleshooting

    If you encounter issues during generation, consider these tips:

    • Audio is Cut Off:
      • The tool has a limit on the amount of text it can process at once (usually around 20 words for some modes, or up to 200 words for lyrics and dialogue to be read).
      • If your script is long, break it down into smaller paragraphs and generate them one by one.
    • Wrong Accent or Pronunciation:
      • In Speech (Preset) mode, ensure the Language dropdown matches the language of your text.
      • In Human Voice mode, explicitly specify the accent in the description (e.g., "American accent").
    • Silence or Low Quality:
      • This can happen if the prompt implies silence or is too vague.
      • Ensure your prompt describes a sound that makes noise. Avoid "a silent room"; instead try "room tone, slight air conditioning hum".
    • Cloning Issues:
      • When using Speech (Clone), ensure the reference audio is clear, isolated speech without background music or heavy noise.
    • Speech with background music:
      • Sometimes the speech generated with the Spech (Clone) mode might have a faint music in the background. Try the generation again with the same parameters.
    • Low-quality results for Non-Human Voices:
      • You might get results where the described creature/entity does not speak at all and just makes other noises. These results are not suitable to use in the Speech (Clone) mode. If this happens, try generating again with the same parameters.