Ludo.ai
RPG Maker

AI Sprite Generator for RPG Maker

Bring a static sprite to life in one step: apply walk, run, idle, or attack presets to any character image and export a packed, engine-ready sprite sheet or GIF.

Character sprite
16-Bit pixel art
How it works
Choose a starting frame, write a motion prompt - get a ready-to-use spritesheet.
Starting frame
Static 16-bit pixel art samurai sprite
Bring your own, or generate one
Motion prompt
"powerful katana slashing attack, returning to ready stance"
Plain English. No animation rigging.
Spritesheet
5x5 pixel art spritesheet of the samurai katana slash attack
Drop straight into your engine
Made with Ludo

RPG-ready pixel sprites generated with Ludo

Each of these started as one static image - the motion is generated.

Hero
16-Bit
samurai warrior with katana and straw hat, battle-ready
Enemy
8-Bit
skeleton warrior with rusty sword, NES-style palette
Item icon
16-Bit
legendary flaming sword, ornate hilt
Companion
16-Bit
cute fox companion licking its paw, sitting alert, warm orange fur
Character
16-Bit
witch with broom and pointed hat, flowing cloak
UI element
16-Bit
health bar with ornate gold frame and heart icon
Item icon
16-Bit
ornate treasure chest with gold coins spilling out, iron bands and padlock
NPC
16-Bit
village blacksmith raising hammer over anvil, sparks flying
Environment
16-Bit
waterfall cascading over mossy rocks into a pool with mist
Collectible
16-Bit
floating magical crystal shard glowing cyan, rock fragments orbiting
Building
16-Bit
countryside windmill with four rotating sails, stone tower
Enemy
8-Bit
mischievous ghost floating with wavy bottom trail, glowing eyes
Motion types that drop straight in: Idle · Walk and run cycles · Attacks · Hit reactions · Death · Spell casting · Jumping · Damage taken · Looping cycles · One-shot effects · Transitions
RPG Maker workflow

Sheets that fit RPG Maker's character grid

RPG Maker MV/MZ expects 3-column x 4-row walking sheets on a 48px grid (down / left / right / up). Generate the character in Ludo, export frames at the right cell size, and assemble the sheet.

Generate the character

Top-down-friendly styles work best - describe your hero, NPC, or monster and pick a pixel art or 2D style.

Export at grid size

Export frames with a square cell size that matches your project's grid - 48px for default MV/MZ, or multiples for hi-res projects.

Assemble the 3x4 sheet

Arrange walk frames as 3 columns x 4 rows (down, left, right, up). Prefix the filename with $ for a single-character sheet.

Drop into img/characters

Copy the PNG into your project's img/characters folder and select it on an actor or event - RPG Maker handles the animation.

RPG Maker conventions:
48px grid (MV/MZ)3x4 walking sheets$ single-character prefixTransparent PNG

API & MCP Integration

Beta

Connect Ludo's generative AI to Claude, Cursor, or your own apps. Automate asset creation and streamline your game development pipeline.

Images & Animation

Generate sprites, icons, UI assets, textures, and backgrounds. Create spritesheet animations from your art.

Video & 3D

Generate videos from images with motion prompts. Convert 2D art into textured 3D models.

Audio

Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.

Export-ready:
Animated GIFSpritesheet PNGJSON metadataPer-frame sequenceMP4 video

What devs build with it

Static 16-bit pixel art fox sprite - the only input

Hand-animated look, none of the hand animation

Pixel animation is unforgiving - every frame redrawn by hand. One static fox and one prompt became this 25-frame licking-paw loop, landing back on the exact starting frame.

16-bit knight princess sprite used as the style referenceWarrior companion generated to match the princess's palette and pixel density

Matching existing pixel art

Style-reference your sprites; additions respect palette and density - the warrior was generated to match the princess.

Lineup of four 16-bit pixel art characters: knight, mage, rogue, healerSet of pixel art game items: sword, potion, key, chest, shield, scroll

Game jam speed

A full pixel cast and item set in an afternoon - the weekend goes to the game.

Frequently asked questions

Does Ludo produce RPG Maker MV/MZ character sheets?

Yes - generate the character and export frames at RPG Maker's cell size, then arrange them as the 3-column x 4-row walking sheet (down, left, right, up) that RPG Maker MV and MZ expect.

What size should RPG Maker character sprites be?

RPG Maker MV and MZ use a 48x48 pixel grid by default (a single character sheet is 144x192), while older versions like VX Ace use 32x32. Export from Ludo at the matching cell size or a clean multiple for hi-res projects.

Where do the files go in my RPG Maker project?

Character sheets go in your project's img/characters folder. Prefix the filename with $ for a single-character sheet so RPG Maker reads it as one character instead of an eight-character page.

Can I make RPG Maker tilesets and face images too?

Yes - Ludo generates tiles, portraits, and item icons in the same style as your characters, so your RPG Maker tilesets, face images (img/faces), and battlers stay visually consistent.

Will generated sprites match RPG Maker's RTP style?

Use a style reference image of RTP-style art and Ludo matches its palette and proportions, so generated characters sit naturally next to RPG Maker's default assets.

Do I own the sprites I use in my RPG Maker game?

Yes - assets you generate with Ludo are yours to use in commercial RPG Maker games.

Experience the future of game creation

Free to try. No credit card required.