AI Sprite Generator for RPG Maker
Bring a static sprite to life in one step: apply walk, run, idle, or attack presets to any character image and export a packed, engine-ready sprite sheet or GIF.
RPG-ready pixel sprites generated with Ludo
Each of these started as one static image - the motion is generated.
Sheets that fit RPG Maker's character grid
RPG Maker MV/MZ expects 3-column x 4-row walking sheets on a 48px grid (down / left / right / up). Generate the character in Ludo, export frames at the right cell size, and assemble the sheet.
Generate the character
Top-down-friendly styles work best - describe your hero, NPC, or monster and pick a pixel art or 2D style.
Export at grid size
Export frames with a square cell size that matches your project's grid - 48px for default MV/MZ, or multiples for hi-res projects.
Assemble the 3x4 sheet
Arrange walk frames as 3 columns x 4 rows (down, left, right, up). Prefix the filename with $ for a single-character sheet.
Drop into img/characters
Copy the PNG into your project's img/characters folder and select it on an actor or event - RPG Maker handles the animation.
API & MCP Integration
BetaConnect Ludo's generative AI to Claude, Cursor, or your own apps. Automate asset creation and streamline your game development pipeline.
Images & Animation
Generate sprites, icons, UI assets, textures, and backgrounds. Create spritesheet animations from your art.
Video & 3D
Generate videos from images with motion prompts. Convert 2D art into textured 3D models.
Audio
Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.
What devs build with it
Hand-animated look, none of the hand animation
Pixel animation is unforgiving - every frame redrawn by hand. One static fox and one prompt became this 25-frame licking-paw loop, landing back on the exact starting frame.

Matching existing pixel art
Style-reference your sprites; additions respect palette and density - the warrior was generated to match the princess.
Game jam speed
A full pixel cast and item set in an afternoon - the weekend goes to the game.
Frequently asked questions
Does Ludo produce RPG Maker MV/MZ character sheets?
Yes - generate the character and export frames at RPG Maker's cell size, then arrange them as the 3-column x 4-row walking sheet (down, left, right, up) that RPG Maker MV and MZ expect.
What size should RPG Maker character sprites be?
RPG Maker MV and MZ use a 48x48 pixel grid by default (a single character sheet is 144x192), while older versions like VX Ace use 32x32. Export from Ludo at the matching cell size or a clean multiple for hi-res projects.
Where do the files go in my RPG Maker project?
Character sheets go in your project's img/characters folder. Prefix the filename with $ for a single-character sheet so RPG Maker reads it as one character instead of an eight-character page.
Can I make RPG Maker tilesets and face images too?
Yes - Ludo generates tiles, portraits, and item icons in the same style as your characters, so your RPG Maker tilesets, face images (img/faces), and battlers stay visually consistent.
Will generated sprites match RPG Maker's RTP style?
Use a style reference image of RTP-style art and Ludo matches its palette and proportions, so generated characters sit naturally next to RPG Maker's default assets.
Do I own the sprites I use in my RPG Maker game?
Yes - assets you generate with Ludo are yours to use in commercial RPG Maker games.
Experience the future of game creation
Free to try. No credit card required.
