Pixel Art Sprite Generator
Authentic 8-bit, 16-bit, and hi-bit sprites from a text prompt - crisp pixels, transparent backgrounds, and sheets your engine can slice.
Pixel art generated with Ludo
Clean pixel grids and era-faithful palettes - not a blur filter over a normal image.
API & MCP Integration
BetaConnect Ludo's generative AI to Claude, Cursor, or your own apps. Automate asset creation and streamline your game development pipeline.
Images & Animation
Generate sprites, icons, UI assets, textures, and backgrounds. Create spritesheet animations from your art.
Video & 3D
Generate videos from images with motion prompts. Convert 2D art into textured 3D models.
Audio
Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.
How it works
Pick your bit era
8-bit retro, 16-bit SNES-era, or hi-bit with modern palettes.
Describe the sprite
Characters, monsters, items, tiles, or VFX - clean grids, coherent palettes.
Animate and export
Walk, run, and attack cycles as PNGs or packed sheets.
What devs build with it
Hand-animated look, none of the hand animation
Pixel animation is unforgiving - every frame redrawn by hand. One static fox and one prompt became this 25-frame licking-paw loop, landing back on the exact starting frame.

Matching existing pixel art
Style-reference your sprites; additions respect palette and density - the warrior was generated to match the princess.
Game jam speed
A full pixel cast and item set in an afternoon - the weekend goes to the game.
Frequently asked questions
Does it produce real pixel art or just a 'pixelated' look?
Sprites are generated on a clean pixel grid with consistent pixel density and limited palettes per style - not a blur filter over a normal image.
What's the difference between 8-bit, 16-bit, and hi-bit?
Roughly: 8-bit means small sprites and very limited palettes (NES era), 16-bit allows more detail and color (SNES era), and hi-bit keeps the pixel aesthetic with modern palette freedom.
Can I generate matching tiles and items too?
Yes - the same styles apply to tiles, props, icons, and VFX, so a whole scene can share one aesthetic.
Can pixel art characters be animated?
Yes, animation presets work on pixel art sprites and export as sprite sheets with your chosen frame count and layout.
Experience the future of game creation
Free to try. No credit card required.
