Ludo.ai
2D characters

2D Character Sprite Generator

Heroes, enemies, and NPCs in any art style - visually consistent as a cast, posable, and exported as clean transparent sprites.

Boss enemy
Painted fantasy
Made with Ludo

Characters generated with Ludo

Heroes, enemies, companions, and NPCs - every one generated, posed, and animated in Ludo.

Chibi
Hero
cheerful chibi hero with oversized sword
Cel-shaded · 25 frames
Protagonist
soft idle pose, hair and skirt swaying with subtle breathing
Stylized 3D · 25 frames
Melee class
winds up and slams the war-hammer into the ground
Painted fantasy
Enemy
orc brute mid-charge
Voxel
Companion
boxy companion robot
Stylized
NPC
gentle forest spirit NPC
Hand-painted
Caster class
wizard mid-spellcast, robes billowing
Cartoonish
Classic enemy
bouncy slime idle loop
Animate the whole cast: Idle · Walk and run cycles · Attacks · Hit reactions · Death · Spell casting · Jumping · Damage taken · Looping cycles · One-shot effects · Transitions

API & MCP Integration

Beta

Connect Ludo's generative AI to Claude, Cursor, or your own apps. Automate asset creation and streamline your game development pipeline.

Images & Animation

Generate sprites, icons, UI assets, textures, and backgrounds. Create spritesheet animations from your art.

Video & 3D

Generate videos from images with motion prompts. Convert 2D art into textured 3D models.

Audio

Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.

How it works

Describe the character

Role, look, and gear - plus an art style and perspective.

Iterate on variations

Refine the prompt, or use a previous character as the style reference.

Pose, animate, export

New poses, animation presets, transparent PNGs or sheets.

Export-ready:
Animated GIFSpritesheet PNGJSON metadataPer-frame sequenceMP4 video

What devs build with it

Hand-painted adventurer character sprite - the style anchorShopkeeper character generated in the same hand-painted styleTown guard character generated in the same hand-painted style

A consistent cast

Generate one character, then use it as the style anchor for the rest - the adventurer, shopkeeper, and guard here all come from one anchor. The whole roster, drawn by the same artist.

Knight princess in 16-bit pixel art styleThe same knight princess in chibi styleThe same knight princess in hand-painted style

Style exploration

The same knight princess in 16-bit, chibi, and hand-painted - see your protagonist in every style before locking the art direction.

Frequently asked questions

Which art styles are supported?

Over 30 styles, including 8-bit and 16-bit pixel art, cartoon, anime/manga, chibi, hand-painted, watercolor, vector, low poly, and voxel.

Can all my characters share one style?

Yes - generate with a style reference image and new characters match its palette, line weight, and proportions.

Do sprites come with transparent backgrounds?

Yes, characters export as transparent PNGs ready to drop into your engine, with background removal built in.

Can I animate the characters afterwards?

Yes - any generated character can go through pose generation and animation presets to become a full sprite sheet.

Experience the future of game creation

Free to try. No credit card required.