Ludo.ai
Unity

AI Sprite Generator for Unity

An AI sprite animation maker that brings a static sprite to life in one step: apply walk, run, idle, or attack presets to any character and export a packed, engine-ready sprite sheet or GIF.

Creature Animations
Hand-painted · 36 frames
How it works
Choose a starting frame, write a motion prompt - get a ready-to-use spritesheet.
Starting frame
Static first-frame mech sprite
Bring your own, or generate one
Motion prompt
"blue mech charging forward"
Plain English. No animation rigging.
Spritesheet
5x5 spritesheet of mech animation frames
Drop straight into your engine
Made with Ludo

Animations generated with Ludo

Each of these started as one static image - the motion is generated.

Walking Animations
Low-poly 3D · 36 frames
walking forward at a steady pace
Idle Animations
Cel-shaded · 25 frames
soft idle pose, hair and skirt swaying with subtle breathing
Attack Animations
Stylized 3D · 25 frames
winds up and slams the war-hammer into the ground
Death Animations
Neon · 36 frames
takes a fatal blow to the chest and collapses to the ground
Creature Animations
Hand-painted · 36 frames
phoenix in full flight, wings beating powerfully, trailing ribbons of radiant flame
Item Interactions
Cartoonish · 25 frames
chest unlocking and swinging open to release a burst of golden light
Visual Effects
Cel-shaded · 25 frames
explosion bursting outward in a cloud of fire, smoke, and trailing sparks
Animated UI Elements
Cartoonish · 36 frames
power bar fills with fire
Motion types that drop straight in: Idle · Walk and run cycles · Attacks · Hit reactions · Death · Spell casting · Jumping · Damage taken · Looping cycles · One-shot effects · Transitions
Unity workflow

From Ludo to a Unity Animation clip

Spritesheets export as transparent PNGs with a regular grid - exactly what Unity's Sprite Editor slices.

Export the spritesheet

Pick a grid layout and cell size in Ludo (64, 128, or 256 px cells slice cleanly) and download the transparent PNG sheet.

Import as a Multiple sprite

Drag the PNG into Assets, set Texture Type to "Sprite (2D and UI)" and Sprite Mode to "Multiple". For pixel art, set Filter Mode to "Point (no filter)".

Slice in the Sprite Editor

Open the Sprite Editor, choose Slice → Grid By Cell Size, and enter the same cell size you exported from Ludo.

Create the Animation clip

Select the sliced frames and drag them into the Scene - Unity creates the Animator and Animation clip for you. Set Pixels Per Unit to taste.

Or skip the export entirely

The Ludo Unity plugin generates sprites and spritesheets directly inside the Editor - no download/import round-trip at all.

Unity-ready exports:
Spritesheet PNG (grid)Per-frame sequenceTransparent backgroundsPoint-filter friendly pixel art

API & MCP Integration

Beta

Connect Ludo's generative AI to Claude, Cursor, or your own apps. Automate asset creation and streamline your game development pipeline.

Images & Animation

Generate sprites, icons, UI assets, textures, and backgrounds. Create spritesheet animations from your art.

Video & 3D

Generate videos from images with motion prompts. Convert 2D art into textured 3D models.

Audio

Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.

Export-ready:
Animated GIFSpritesheet PNGJSON metadataPer-frame sequenceMP4 video

What devs build with it

Static 16-bit pixel art fox sprite - the input pose

Animate commissioned art

One character image becomes every movement cycle - the static pixel art fox on the left is the only input.

Consistent enemies and NPCs

Motion transfer: pick a preset once, apply it to anyone. The adventurer and guard are both driven by the exact same wave preset - no rigging, no per-character animation work.

VFX and impact frames

Explosions, slashes, and hit flashes as frame sequences.

Frequently asked questions

How do I import an AI-generated sprite sheet into Unity?

Drag the PNG into your Unity Assets folder, set Texture Type to "Sprite (2D and UI)" and Sprite Mode to "Multiple", then slice it in Unity's Sprite Editor with Grid By Cell Size using the cell size you exported from Ludo.

Does this work with Unity's Animator and Animation clips?

Yes - after slicing the sheet in the Sprite Editor, select the frames and drag them into your Scene. Unity automatically creates the Animator controller and an Animation clip from the sprite frames.

What Filter Mode and Pixels Per Unit should I use for pixel art in Unity?

Set Filter Mode to "Point (no filter)" so Unity doesn't blur the pixels, disable compression for crisp edges, and set Pixels Per Unit to match your art scale - many Unity pixel art games use the sprite's cell size.

Can I generate sprites without leaving the Unity Editor?

Yes - the Ludo Unity plugin runs inside the Unity Editor, so you can generate sprites, sprite sheets, and other assets directly into your Unity project without any export/import round-trip.

Which Unity versions and render pipelines are supported?

Ludo exports standard transparent PNGs, so they work in any Unity version and any render pipeline - Built-in, URP, or HDRP - and in both Unity 2D and 3D projects using sprites.

Do I own the sprites I use in my Unity game?

Yes - assets you generate with Ludo are yours to use in commercial Unity games.

Experience the future of game creation

Free to try. No credit card required.