Ludo.ai
Game UI

AI Game UI Generator

Generate the interface your game wears - health and mana bars, buttons, inventory panels, dialog boxes, HUDs, and menus - in a consistent style, on transparent backgrounds, ready to wire up.

Health & mana bars, animated
Hand-Painted, 36 frames

What is an AI game UI generator?

An AI game UI generator produces the interface a game wears - health and mana bars, buttons, inventory panels, frames - from a text prompt, in one consistent style. Ludo generates cohesive UI element sets with transparent backgrounds, and animates them into loop-ready sprite sheets, so a bar fills, a button presses, and a panel opens in Unity, Godot, or any engine's HUD.

Updated September 2026
Made with Ludo

Game UI generated with Ludo

Bars, buttons, panels, and HUDs - generated with transparent backgrounds, in matching styles.

ornate gold-framed status bars
Health & mana bars
Hand-Painted
ornate gold-framed status bars
glowing health, shield, and minimap
Sci-fi HUD
Neon
glowing health, shield, and minimap
visual novel dialog with name plate
Dialog box
Anime/Manga
visual novel dialog with name plate
item slot grid
Inventory panel
Hand-Painted
item slot grid
buttons, toggles, progress bar
Mobile UI kit
Flat Design
buttons, toggles, progress bar
glossy candy-style button
Casual button
Cartoon
glossy candy-style button
monochrome toggles and sliders
Settings panel
Minimalist
monochrome toggles and sliders
RPG menu window with option bars
Pixel menu panel
16-Bit
RPG menu window with option bars
Now animatable

Animated game UI from the same prompt

Ludo animates UI assets as well as generating them. Take a UI element like these ornate status bars and animate it from a motion prompt or from drawn keyframes. The element comes back as a sprite sheet of 4 to 64 frames, built for looping, so the bar fills, the button presses, and the panel opens in your HUD.

The animation
The 6x6 sprite sheet of 36 frames the bar animation is delivered as
The sheet it ships as
Two keyframes in, an empty frame and a full one, and Ludo generates the fill between them. 36 frames on a 6x6 sheet, about 2.6 seconds, transparent background, the gold frame holding still to the pixel.
  • Health and mana bars that fill and drain
  • Buttons with a press and release
  • Panels and dialog boxes that open
  • HUD counters and icons with a pulse or glow idle

API & MCP Integration

Connect Ludo's generative AI to Claude, Cursor, or your own apps. Automate asset creation and streamline your game development pipeline.

Images & Animation

Generate sprites, icons, UI assets, textures, and backgrounds. Create spritesheet animations from your art.

Video & 3D

Generate videos from images with motion prompts. Convert 2D art into textured 3D models.

Audio

Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.

What devs build with it

Hand-painted health and mana barsSci-fi neon HUD

Full HUD and menus

Bars, counters, panels, and minimaps that all match - no mismatched UI kit.

Flat-design mobile UI kitAnime dialog box

Any style, mobile to fantasy

Flat casual kits, painted fantasy, anime, pixel - whatever your game wears.

Health and mana bars in a hand-painted ornate gold frameThe same bars reskinned as a neon sci-fi HUD with a glowing cyan chassisThe same bars reskinned as a soft flat mobile panel

Reskin for themes

Keep the element and change the skin. These are the same health and mana bars, same layout and same fill, edited into three different art directions for seasonal or themed builds.

Frequently asked questions

Do UI assets come with transparent backgrounds?

Yes - game UI is generated on transparent backgrounds so you can composite it directly over your game.

Can I keep a consistent UI style?

Yes - generate with a style reference and your bars, buttons, and panels share one coherent look.

What UI elements can it make?

Health and mana bars, buttons, inventory and item panels, dialog boxes, skill buttons, HUDs, menus, and more, in any of 30+ styles.

Can I use them commercially?

Yes - UI you generate with Ludo is yours to use in commercial games.

Can AI animate game UI elements?

Yes - Ludo animates UI assets as well as generating them. Describe the motion in a prompt, or draw up to three keyframes such as an empty bar and a full one, and the UI element comes back as an animated sprite sheet: a health bar that fills and drains, a button that presses, a panel that opens, a HUD icon that pulses. The named motion presets and the reference-video workflow are built around character sprites, so for UI the motion is written or keyed.

How do I use an animated UI sprite sheet in my game?

An animated UI element comes back from Ludo as a sprite sheet of 4, 9, 16, 25, 36, 49, or 64 frames in playback order, with the individual frames and an animated GIF available as optional outputs. Play it as a flipbook when something happens, a button pressing or a panel opening, or step it by state rather than by timer, mapping a value to a frame index so a bar shows the fill frame that matches. Frame sizes run from 32 to 384 px, plus max-resolution and AI 1.5x upscale modes, so you can size the frames for the interface they will live in.

Experience the future of game creation

Free to try. No credit card required.