Ludo.ai
Rotation

AI Sprite Rotation Generator

Start with a character facing the camera and rotate the view all the way around - 8 camera angles from front to back, at three elevations from eye-level to high-angle. It's the same character from every direction, generated as clean sprites.

Front view, Eye-level
Front · Eye-level
Camera elevation

Drag the character to spin, or tap a point on the ring.

API & MCP Integration

Beta

Connect Ludo's generative AI to Claude, Cursor, or your own apps. Automate asset creation and streamline your game development pipeline.

Images & Animation

Generate sprites, icons, UI assets, textures, and backgrounds. Create spritesheet animations from your art.

Video & 3D

Generate videos from images with motion prompts. Convert 2D art into textured 3D models.

Audio

Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.

How it works

Start facing the camera

Generate or upload a character in a front view - it's the anchor for every angle.

Pick a camera angle

8 named views: front, front-right, right, back-right, back, back-left, left, and front-left.

Choose an elevation

Tilt the camera to eye-level, elevated, or high-angle - then export the views you need.

What devs build with it

Character facing front-right, elevated viewCharacter facing back-left, elevated view

Top-down & isometric movement

Face a character toward each diagonal it can move, from the elevated angle isometric games use.

Character front viewCharacter back view

Turnarounds & model sheets

Front, side, and back views of one character for an art reference sheet or a 3D modeling guide.

Character high-angle front viewCharacter high-angle right view

Tactical & high-angle games

Steeper, high-angle camera views for strategy and tactical perspectives that look down on the field.

Frequently asked questions

How many angles can it generate?

Eight camera angles in 45-degree steps - front, front-right, right, back-right, back, back-left, left, and front-left - so you can face a character in any of the eight directions.

What about camera elevation?

Three elevations: eye-level, elevated, and high-angle. Combined with the 8 angles, that's the full set of views for top-down, isometric, and tactical cameras.

Does the character stay the same across angles?

Yes - every view is generated from your source sprite, so the design, colors, and gear stay consistent from front to back.

Can I animate each direction?

Yes - pair the directional views with Ludo's sprite animation to get walk and run cycles for each facing.

Can I use them commercially?

Yes - sprites you generate with Ludo are yours to use in commercial games.

Experience the future of game creation

Free to try. No credit card required.