Ludo.ai
Sprite sheets

AI Sprite Sheet Generator

Describe a character, get a packed, engine-ready sprite sheet. Pick frames, layout, and size - then drop it into Unity, Godot, GameMaker, or Phaser.

Walking Animations
Low-poly 3D · 36 frames
How it works
Choose a starting frame, write a motion prompt - get a ready-to-use spritesheet.
Starting frame
Static first-frame mech sprite
Bring your own, or generate one
Motion prompt
"blue mech charging forward"
Plain English. No animation rigging.
Spritesheet
5x5 spritesheet of mech animation frames
Drop straight into your engine
Made with Ludo

Animations generated with Ludo

Each of these started as one static image - the motion is generated.

Walking Animations
Low-poly 3D · 36 frames
walking forward at a steady pace
Idle Animations
Cel-shaded · 25 frames
soft idle pose, hair and skirt swaying with subtle breathing
Attack Animations
Stylized 3D · 25 frames
winds up and slams the war-hammer into the ground
Death Animations
Neon · 36 frames
takes a fatal blow to the chest and collapses to the ground
Creature Animations
Hand-painted · 36 frames
phoenix in full flight, wings beating powerfully, trailing ribbons of radiant flame
Item Interactions
Cartoonish · 25 frames
chest unlocking and swinging open to release a burst of golden light
Visual Effects
Cel-shaded · 25 frames
explosion bursting outward in a cloud of fire, smoke, and trailing sparks
Animated UI Elements
Cartoonish · 36 frames
power bar fills with fire
One sheet format for any motion: Idle · Walk and run cycles · Attacks · Hit reactions · Death · Spell casting · Jumping · Damage taken · Looping cycles · One-shot effects · Transitions

API & MCP Integration

Beta

Connect Ludo's generative AI to Claude, Cursor, or your own apps. Automate asset creation and streamline your game development pipeline.

Images & Animation

Generate sprites, icons, UI assets, textures, and backgrounds. Create spritesheet animations from your art.

Video & 3D

Generate videos from images with motion prompts. Convert 2D art into textured 3D models.

Audio

Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.

How it works

Upload any sprite

Generated in Ludo, drawn, or commissioned - any static character image.

Choose a motion preset

Walk, run, idle, jump, attack - or describe a custom motion.

Export the packed sheet

Set frame count, grid layout, and cell size - or grab a GIF.

Export-ready:
Animated GIFSpritesheet PNGJSON metadataPer-frame sequenceMP4 video

What devs build with it

Static 16-bit pixel art fox sprite - the input pose

Animate commissioned art

One character image becomes every movement cycle - the static pixel art fox on the left is the only input.

Consistent enemies and NPCs

Motion transfer: pick a preset once, apply it to anyone. The adventurer and guard are both driven by the exact same wave preset - no rigging, no per-character animation work.

VFX and impact frames

Explosions, slashes, and hit flashes as frame sequences.

Frequently asked questions

Does it work with sprites I didn't make in Ludo?

Yes - upload any character image. The animation presets are applied to your sprite, preserving its style and proportions.

What animations are available?

Walk, run, idle, jump, attack, and a growing preset library, plus custom motion descriptions for anything not covered.

What formats can I export?

Transparent PNG sprite sheets with configurable rows, columns, and cell sizes, individual frames, or an animated GIF. Sheets import directly into Unity, Godot, GameMaker, and Phaser slicing tools.

Can I control the number of frames?

Yes - choose the frame count and layout when exporting. Shorter cycles for hypercasual games, longer ones for smooth hero animations.

How is this different from skeletal animation tools?

There's no rigging step. You go from a flat image to animation frames directly, which is faster for small characters and pixel art where bone rigs are overkill.

Is there a free plan?

Yes. The free Starter plan includes enough credits to animate sprites and export sheets, no credit card required.

Experience the future of game creation

Free to try. No credit card required.