Animate a Sprite from Video
Have a motion in mind? Give Ludo a short reference video and your static sprite, and it transfers that movement onto your character - exported as a packed, engine-ready sprite sheet.
Motion brought to sprites with Ludo
Each started as a static sprite - the movement was applied, then exported as a sheet.
API & MCP Integration
BetaConnect Ludo's generative AI to Claude, Cursor, or your own apps. Automate asset creation and streamline your game development pipeline.
Images & Animation
Generate sprites, icons, UI assets, textures, and backgrounds. Create spritesheet animations from your art.
Video & 3D
Generate videos from images with motion prompts. Convert 2D art into textured 3D models.
Audio
Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.
How it works
Upload any sprite
Generated in Ludo, drawn, or commissioned - any static character image.
Choose a motion preset
Walk, run, idle, jump, attack - or describe a custom motion.
Export the packed sheet
Set frame count, grid layout, and cell size - or grab a GIF.
What devs build with it
Reuse a signature move
Apply one captured motion across multiple characters for a consistent feel.
Match a specific movement
When a preset isn't quite right, drive the animation from exactly the motion you want.
Speed up animation
Skip rigging - go from a reference clip to frames directly.
Frequently asked questions
What kind of reference video works?
A short clip - up to a few seconds - showing the motion clearly. The sprite's starting pose should be close to the reference for the best result.
How is this different from animation presets?
Presets cover common motions; motion transfer lets you drive the animation from any movement you capture, when you need something specific.
What do I get out?
A packed, engine-ready sprite sheet (plus individual frames) of your character performing the transferred motion.
Can I use them commercially?
Yes - sprites you generate with Ludo are yours to use in commercial games.
Experience the future of game creation
Free to try. No credit card required.
