Animate a Sprite from Video
Have a motion in mind? Give Ludo a short reference video and your static sprite, and it transfers that movement onto your character - exported as a packed, engine-ready sprite sheet.
What is an AI video-to-sprite animator?
An AI video-to-sprite animator transfers motion from a reference video onto your character sprite - record or upload a movement and it maps that motion to your art as animation frames. Ludo turns video motion into a packed, engine-ready sprite sheet, so you can capture custom moves without hand-animating each frame.

Motion brought to sprites with Ludo
Each started as a static sprite. The movement was applied from a reference clip or a preset, then exported as a sheet.
No reference video? Start from a motion preset
You do not need to film or source a clip to get moving art. Ludo ships 641 named motion presets across 34 categories, each with a video preview you can watch before you apply it, so you can put a movement on your sprite and export the same engine-ready sheet. Every preset can be applied in 5 camera perspectives (Side, Isometric, Top-Down, Tactical, Hero) and 8 compass directions. Reach for a reference video when you need a specific movement the library does not cover.
- 641 presets across 34 categories
- A video preview on every preset
- 5 perspectives: Side, Isometric, Top-Down, Tactical, Hero
- 8 compass directions
- Four ways to drive it: motion prompt, drawn keyframes, reference video, or a preset
API & MCP Integration
Connect Ludo's generative AI to Claude, Cursor, or your own apps. Automate asset creation and streamline your game development pipeline.
Images & Animation
Generate sprites, icons, UI assets, textures, and backgrounds. Create spritesheet animations from your art.
Video & 3D
Generate videos from images with motion prompts. Convert 2D art into textured 3D models.
Audio
Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.
How it works
Upload any sprite
Generated in Ludo, drawn, or commissioned - any static character image.
Choose how it moves
Write a motion prompt, pick from 641 motion presets across 34 categories, draw keyframes, or hand it a reference video.
Export the packed sheet
Set the frame count (4 to 64 in a square grid), grid layout, and cell size - or grab a GIF.
What devs build with it
Reuse a signature move
Apply one captured motion across multiple characters for a consistent feel.
Match a specific movement
When a preset isn't quite right, drive the animation from exactly the motion you want.
Speed up animation
Skip rigging - go from a reference clip to frames directly.
Frequently asked questions
What kind of reference video works?
A short clip of up to about 4 seconds that shows the motion clearly. Longer videos are compressed to the output duration, which runs from 1 to 4 seconds, so keep the clip tight. The sprite's starting pose should be close to the first frame of the reference for the best result.
How is this different from animation presets?
Presets cover common motions; motion transfer lets you drive the animation from any movement you capture, when you need something specific.
What do I get out?
A packed, engine-ready sprite sheet of 4 to 64 frames on a transparent background, showing your character performing the transferred motion. The individual frames, an animated GIF, and a sheet with the background retained are available as optional outputs.
Can I use them commercially?
Yes - sprites you generate with Ludo are yours to use in commercial games.
Do I need my own video?
No. A reference video is one of four ways to drive a sprite animation in Ludo, alongside a text motion prompt, drawn keyframes, and a named motion preset. With no clip of your own, you can pick from 641 motion presets across 34 categories, each with a video preview, and apply one to your sprite in any of 5 camera perspectives (Side, Isometric, Top-Down, Tactical, Hero) and 8 compass directions. Use a reference video when you need a specific movement no preset covers: a clip of up to about 4 seconds works best.
Experience the future of game creation
Free to try. No credit card required.
