Ludo.ai
Motion transfer

Animate a Sprite from Video

Have a motion in mind? Give Ludo a short reference video and your static sprite, and it transfers that movement onto your character - exported as a packed, engine-ready sprite sheet.

Attack Animations
Stylized 3D · 25 frames

What is an AI video-to-sprite animator?

An AI video-to-sprite animator transfers motion from a reference video onto your character sprite - record or upload a movement and it maps that motion to your art as animation frames. Ludo turns video motion into a packed, engine-ready sprite sheet, so you can capture custom moves without hand-animating each frame.

Updated September 2026
How it works
Your sprite plus a reference clip, and you get an engine-ready spritesheet.
Your sprite
The static knight sprite before any motion is applied
The character to animate. One static image, no rig.
Reference video
The motion to copy. This one is a mech walking, and the walk is what gets transferred, not the mech.
The animation
The knight sprite walking, generated from the mech reference clip
The knight walking that clip's walk, exported as a 25 frame spritesheet with a transparent background.
Made with Ludo

Motion brought to sprites with Ludo

Each started as a static sprite. The movement was applied from a reference clip or a preset, then exported as a sheet.

Creature Animations
Hand-painted · 36 frames
phoenix in full flight, wings beating powerfully, trailing ribbons of radiant flame
Combat Animations
16-Bit pixel art · 25 frames
samurai slashing with the katana, then returning to a ready stance
Walking Animations
Low-poly 3D · 36 frames
walking forward at a steady pace
Idle Animations
Cel-shaded · 25 frames
soft idle pose, hair and skirt swaying with subtle breathing
Companion Animations
16-Bit pixel art · 25 frames
sitting fox licking its paw, then settling back into the starting pose
Death Animations
Neon · 36 frames
takes a fatal blow to the chest and collapses to the ground
Item Interactions
Cartoonish · 25 frames
chest unlocking and swinging open to release a burst of golden light
Environment Loops
16-Bit pixel art · 25 frames
waterfall cascading over the mossy rocks, mist drifting up from the pool
Visual Effects
Cel-shaded · 36 frames
explosion ignites from an empty frame: nothing at all, then a tiny spark flashes at the centre and a fireball erupts and expands rapidly outward, growing brighter and larger with flying embers and smoke
Attack Animations
Stylized 3D · 25 frames
winds up and slams the war-hammer into the ground
NPC Animations
16-Bit pixel art · 16 frames
blacksmith swinging the hammer down onto the anvil, sparks flying on impact
Animated UI Elements
Cartoonish · 36 frames
power bar fills with fire
And more motion types: Hit reactions · Spell casting · Jumping · Crouching · Damage taken · Looping cycles · One-shot effects · Transitions
No video needed

No reference video? Start from a motion preset

You do not need to film or source a clip to get moving art. Ludo ships 641 named motion presets across 34 categories, each with a video preview you can watch before you apply it, so you can put a movement on your sprite and export the same engine-ready sheet. Every preset can be applied in 5 camera perspectives (Side, Isometric, Top-Down, Tactical, Hero) and 8 compass directions. Reach for a reference video when you need a specific movement the library does not cover.

The run preset, side view, applied east. 36 frames on a 6x6 grid, transparent background.
  • 641 presets across 34 categories
  • A video preview on every preset
  • 5 perspectives: Side, Isometric, Top-Down, Tactical, Hero
  • 8 compass directions
  • Four ways to drive it: motion prompt, drawn keyframes, reference video, or a preset
Browse the preset library

API & MCP Integration

Connect Ludo's generative AI to Claude, Cursor, or your own apps. Automate asset creation and streamline your game development pipeline.

Images & Animation

Generate sprites, icons, UI assets, textures, and backgrounds. Create spritesheet animations from your art.

Video & 3D

Generate videos from images with motion prompts. Convert 2D art into textured 3D models.

Audio

Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.

How it works

Upload any sprite

Generated in Ludo, drawn, or commissioned - any static character image.

Choose how it moves

Write a motion prompt, pick from 641 motion presets across 34 categories, draw keyframes, or hand it a reference video.

Export the packed sheet

Set the frame count (4 to 64 in a square grid), grid layout, and cell size - or grab a GIF.

Export-ready:
Animated GIFSpritesheet PNGJSON metadataPer-frame sequenceMP4 video

What devs build with it

Reuse a signature move

Apply one captured motion across multiple characters for a consistent feel.

Match a specific movement

When a preset isn't quite right, drive the animation from exactly the motion you want.

Speed up animation

Skip rigging - go from a reference clip to frames directly.

Frequently asked questions

What kind of reference video works?

A short clip of up to about 4 seconds that shows the motion clearly. Longer videos are compressed to the output duration, which runs from 1 to 4 seconds, so keep the clip tight. The sprite's starting pose should be close to the first frame of the reference for the best result.

How is this different from animation presets?

Presets cover common motions; motion transfer lets you drive the animation from any movement you capture, when you need something specific.

What do I get out?

A packed, engine-ready sprite sheet of 4 to 64 frames on a transparent background, showing your character performing the transferred motion. The individual frames, an animated GIF, and a sheet with the background retained are available as optional outputs.

Can I use them commercially?

Yes - sprites you generate with Ludo are yours to use in commercial games.

Do I need my own video?

No. A reference video is one of four ways to drive a sprite animation in Ludo, alongside a text motion prompt, drawn keyframes, and a named motion preset. With no clip of your own, you can pick from 641 motion presets across 34 categories, each with a video preview, and apply one to your sprite in any of 5 camera perspectives (Side, Isometric, Top-Down, Tactical, Hero) and 8 compass directions. Use a reference video when you need a specific movement no preset covers: a clip of up to about 4 seconds works best.

Experience the future of game creation

Free to try. No credit card required.