Ludo.ai
Game music

AI Game Music Generator

Generate music for every screen of your game, from menu themes and level tracks to boss battles and cinematic cues, up to three minutes long, in any genre, from a single description.

What is an AI game music generator?

An AI game music generator composes music for games, like menu themes, level tracks, boss battles and cinematic cues, from a text description. Ludo generates full tracks of up to three minutes in the mood, genre and instruments you describe, with optional lyrics, as a full track or a seamless loop, and exports game-ready audio you can drop into any engine.

Updated November 2026
Made with Ludo

Music generated with Ludo

Real tracks generated from a text description. Press play.

Themes & battle music
Boss fights, RPG towns and chiptune adventures, each from one description.
Trip-hop inspired space boss battle
Medieval RPG with folk instruments and strings
8-bit adventure chiptune
More genres
Synthwave, a main theme and folk: describe the genre and Ludo follows it.
Synthwave
Main theme
Country / folk

How it works

Describe the track

Genre, mood, instruments, tempo: "tense orchestral boss battle", "upbeat 8-bit overworld". Add lyrics in the Lyrics box for a vocal track.

Pick the length

Leave it on Auto or choose anything from 10 seconds to 3 minutes. You get a full track, not a clip. Turn on Loop for a track that repeats without a seam.

Vary it

Try Again for a new take, or Remix to rework a track you like, like a calm exploration theme turned into a tense battle version.

Drop it into your game

Download it and set it to loop in your engine's audio system.

What devs build with it

Menus and levels

Background themes that set the tone for every screen.

Boss fights and cinematics

Higher-intensity cues for set-piece moments.

Versions of one theme

Remix a track into calm, tense or victory versions, and set how close each stays to the original.

Production-ready

Tracks for real releases, not just temp music for prototypes.

FAQ


  • Up to three minutes per track, in 10-second steps, or Auto to let Ludo pick a length from the description. That's enough for full menu, level and cinematic tracks, not just short stings.


  • Yes. Describe genre, mood, instruments, tempo and progression. For a vocal track, put the exact lyrics in the Lyrics box.


  • It can. Turn on Loop and the track is generated to loop seamlessly, so it can repeat under a level for as long as the player stays. Loop is off by default, which gives a full track with its own start and ending; to loop one of those, set loop points in your engine. To check a loop before it goes in, the free ludo toolbox in the Ludo CLI (ludo.ai/developers/toolbox) reads a track's loudness and tempo and whether it clicks where it loops, offline and with no account.


  • Yes. Remix on a result opens Audio Remix with that track as the sample. Describe the change, like "make it an 80s synthwave version", and set the modification strength from 0 (close to the original) to 1 (fully transformed). Turn on Loop for a remix that loops seamlessly. You can also upload your own track, up to 15 MB.


  • 3 credits per track and 3 credits per remix, on every plan.


  • Yes. Ludo's API, MCP server and CLI, included in the Pro plan, generate music, remixes, ambiance and sound effects, so an agent like Claude or Cursor can score a game while it builds it.


  • Yes. You own the music you generate with Ludo and can use it however you like, including in commercial games.

Experience the future of game creation

Free to try. No credit card required.