Create your game's blueprint with an AI-powered co-writer that helps you structure and generate ideas for mechanics, story, characters, and more - all in one flexible workspace.

Ludo.ai's Project tool is an AI-powered Game Design Document (GDD) editor that turns a raw concept into a structured, shareable game plan. You build the doc section by section - mechanics, story, characters, art - with AI text suggestions, generate and embed images, sprites, 3D models, audio, and video inline, ask Ludo for feedback, then export to PDF or generate engine-specific build guides.
The Project tool is Ludo.ai's all-in-one workspace for planning a game and producing the assets to match. Here's how it works:
Begin from a blank document, import an existing idea from text, a PDF, or a real game, or develop a fresh concept straight from the Game Ideator.
Add sections and use AI suggestions to draft text, then generate and embed images, sprites, 3D models, audio, and video inline. Ask Ludo for contextual feedback on any section.
Refine the document, export it as a polished PDF, or generate a step-by-step engine guide for Unity, Godot, Unreal, and more to start building.
The Project tool is an AI-powered Game Design Document (GDD) editor. Instead of a static text file, it's a structured workspace where you flesh out your game's mechanics, story, characters, and art section by section - with AI suggestions and generated assets built right into the document.
Yes. You can generate and embed images, sprites, 3D models, audio, and video directly within your document. Each section has its own "Suggestions" controls, so concept art, gameplay mockups, and assets live alongside the design text instead of in a separate tool.
Yes. You can import a concept from plain text, an existing PDF, or by referencing a real game from Ludo's database. Ludo parses your input and turns it into a structured GDD you can edit and expand. You can also start a project instantly from a concept in the Game Ideator.
Yes. You can export the full document as a professional PDF, formatted with your text, images, and embedded assets - ready to share with collaborators, publishers, or your team.
Yes. Beyond planning, the Project tool can generate step-by-step development guides tailored to your concept for engines including Unity, Godot, Unreal, Roblox, Cocos2d-x, Buildbox, and Solar2D, with beginner and advanced tracks. It can also generate engine scripts (such as Unity C#) based on your project.
"Ask Ludo" is a contextual AI assistant built into the document. It understands the specific section, element, and game you're working on, so you can request feedback, brainstorm alternatives, or refine ideas without leaving your project. Your chat history is preserved as you work.
Yes. Projects support real-time collaboration - edits, new sections, reordering, and generated assets sync live, so multiple team members can work on the same game design document together.
The Project workspace itself is used inside the Ludo.ai app and isn't currently exposed as a standalone API or MCP endpoint. However, the underlying generators it uses - images, sprites, 3D models, audio, and video - are available through Ludo's API and MCP for developers building custom asset workflows.