Create your game's blueprint with an AI-powered co-writer that helps you structure and generate ideas for mechanics, story, characters, and more, all in one flexible workspace.

Ludo.ai's Project tool is an AI-powered Game Design Document (GDD) editor that turns a raw concept into a structured, shareable game plan. You build the document section by section (mechanics, story, characters, art) with AI text suggestions, generate and embed images, sprites, 3D models, audio and video inline, ask Ludo for feedback, then export to PDF or generate engine-specific development guides.
The Project tool is Ludo.ai's all-in-one workspace for planning a game and producing the assets to match. Here's how it works:
Begin from a blank document, import an existing idea from text, a PDF, or a real game, or develop a fresh concept straight from the Game Ideator.
Add sections and use AI suggestions to draft text, then generate and embed images, sprites, 3D models, audio, and video inline. Ask Ludo for contextual feedback on any section.
Refine the document, export it as a polished PDF, or generate a step-by-step engine guide for Unity, Godot, Unreal, and more to start building.
The Project tool is an AI-powered Game Design Document (GDD) editor. Instead of a static text file, it is a structured workspace where you flesh out your game's mechanics, story, characters, and art section by section, with AI suggestions and generated assets built right into the document.
Yes. You can generate and embed images, sprites, 3D models, audio, and video directly within your document. Each section has its own "Suggestions" controls, so concept art, gameplay mockups, and assets live alongside the design text instead of in a separate tool.
They go to the Unused Assets vault at the end of the project. Assets kept there stay out of the exported PDF, and you can select one or several and move them into a section when you want them included.
Yes. You can import a concept from a PDF, from plain text, or by searching for a real game in Ludo's database. Ludo turns your input into a structured GDD you can edit and expand. You can also start a project from a concept in the Game Ideator, or let the Idea Pathfinder guide you step by step if you have no idea yet.
Open Share to export the full document as a PDF (with your text, images and embedded assets) or as text, to send it to Slack, or, on Studio, to share it with your team. Version History lets you go back to an earlier state of the document.
Yes. The Tutorial tab generates a step-by-step development guide for your concept, with explanations and code snippets, for Unity, Godot, Unreal, Roblox, Cocos2d-x, Buildbox, and Solar2D. Pick a Beginner or Advanced track, add an optional prompt, and keep several guides per project.
"Ask Ludo" is a contextual AI assistant built into the document. It understands the section, element, and game you are working on, so you can request feedback, brainstorm alternatives, or refine ideas without leaving your project. Your chat history is preserved as you work.
Yes. On the Studio plan you can share a project with your team, and edits, new sections, reordering, and generated assets sync live, so several people can work on the same game design document together.
It depends on your plan. If your plan allows a limited number of active projects, the most recently updated ones stay editable and older ones open as read only until you upgrade.
You own the assets you generate with Ludo and can use them however you like, including in commercial games.
The Project workspace itself is used inside the Ludo.ai app and is not exposed as a standalone API or MCP endpoint. The generators it uses (images, sprites, 3D models, audio, and video) are available through Ludo's API, MCP and CLI for developers building custom asset workflows.