Create game-ready 3D models from text or a 2D image, then auto-rig them - export GLB with PBR textures, control the polycount, no modeling skills required.
An AI 3D model generator turns a text prompt, a 2D image, or an existing model into a game-ready 3D asset - no modeling skills required. Ludo outputs a textured GLB with PBR materials and exports to STL, PLY, OBJ, and OFF. You control polygon count and texture resolution, can re-texture or optimize any mesh, and can auto-rig any model - generated in Ludo or uploaded - with a skeleton in about a minute, then animate it with ready-made preset motions or a text prompt, with the rig and any saved animations exported together in the GLB.
Write a text prompt or upload a 2D reference image, and the AI builds a textured 3D mesh you preview instantly in an interactive viewer.

Set max triangle count and texture resolution, optimize the mesh, then download as GLB with PBR textures or as OBJ, STL, PLY, or OFF.
Add a skeleton in about a minute, animate it with ready-made presets or a text prompt, and download the rigged GLB with your saved clips.
Connect Ludo's generative AI to Claude, Cursor, or your own apps. Automate asset creation and streamline your game development pipeline.
Generate sprites, icons, UI assets, textures, and backgrounds. Create spritesheet animations from your art.
Generate videos from images with motion prompts. Convert 2D art into textured 3D models.
Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.
Characters, mounts, props, and buildings with PBR textures, GLTF export, and retopology baked in. Mesh complexity that suits your needs - from 1k to 200k triangles, you choose. Generated from text or a single image - drop straight into Unity, Unreal, or Godot.
Ludo's auto-rigging adds a skeleton to any 3D model - generated in Ludo or uploaded - in about a minute. Show the skeleton in the viewer, drag joints to check how the mesh deforms, and export the model and its rig together as a GLB.
Once a model is rigged you can animate it two ways - apply a ready-made motion from the preset library (idles, runs, combat moves, emotes and hundreds more) or describe a custom one with a text prompt like "waving hello". Preview the takes on your model and save the ones you like into the download.
Rig a humanoid once and animate it straight from a library of 280+ preset motions across 20 categories - locomotion, idles, melee and ranged combat, spellcasting, emotes, dances. One knight, four presets, zero keyframes. Every animation you save ships inside the GLB download as a named track.
It's an AI tool that creates game-ready 3D models from a text description, a 2D image, or an existing model. It supports three modes - Text-to-3D, Image-to-3D, and Texture Generation - so you can generate, convert, or re-texture assets without any 3D modeling experience.
Yes. The Image-to-3D mode converts a single 2D reference image of a character, prop, or piece of concept art into a textured 3D model. You can also start purely from a text prompt with Text-to-3D, or describe the texture you want for an existing mesh.
You can download models as GLB (which includes the textures), or as OBJ, STL, PLY, and OFF (geometry only, without textures). GLB is the recommended format for dropping a fully textured asset into a game engine.
For the Texture Generation mode you can upload your own model in OBJ, PLY, STL, OFF, GLTF, GLB, FBX, 3DS, DAE, CTM, or X3D format, up to 20 MB. The file should contain only the subject you want to texture.
Yes. Advanced settings let you set a max triangle count from 1,000 up to 200,000 (default 50,000) and an adaptive decimation level that simplifies the mesh without losing detail. You can also choose a texture resolution of 1024 or 2048, and a texture type of PBR, Color, or None.
Yes. The Optimize Model tool re-topologizes a mesh to your target triangle count and texture resolution for better in-engine performance, and Re-texture generates fresh AI textures for a model you generated in Ludo or uploaded yourself.
Yes. The create3DModel tool is available through the Ludo API and the Ludo MCP server, converting a 2D image into a GLB model with PBR textures. It returns a model URL plus snapshot images, costs 3 credits per model, and typically completes in 60-120 seconds.
No. The generator handles meshing, texturing, and optimization automatically from your prompt or image. You preview the result in an interactive 3D viewer and export a ready-to-use file, with no sculpting, retopology, or UV-mapping skills required.
Yes. Use the Rigging tab in the 3D Asset Generator, or hit Rig on any generated model card. It works on models you generated in Ludo and on meshes you upload yourself (OBJ, PLY, STL, OFF, GLTF, GLB, FBX, 3DS, DAE, CTM, or X3D, up to 20 MB). There's no T-pose requirement and it isn't limited to humanoids, and rigging takes about a minute. Re-rigging saves a fresh variant, so your original model is never lost.
Yes, two ways. From Preset applies a ready-made animation from a library of 280+ motions - locomotion, idles, melee and ranged combat, spellcasting, emotes, dances and more - to any model rigged with the Humanoid rig type. From Prompt generates motion from a short text description like "waving hello". Either way you preview the result on your model, and every animation you save is included in the download as a named animation track.
GLB. The GLB download includes textures, rigging, and any animations you saved. STL, PLY, OBJ, and OFF export the static mesh only, without textures or a skeleton.