Weapon Animation Presets
Everything a character does with what it is holding: the guard raised before a duel, the reload mid-firefight, the draw, the sheathe, the full swing arc. The largest group in the library.
- 188presets in this group
- 12categories
- 5camera perspectives
- 8compass directions
What are weapon animation presets?
Weapon animation presets are named motions for a sprite that is holding something: raising and lowering a guard, aiming down sights, firing from the hip or the shoulder, reloading, drawing and sheathing, and the full melee swing set from daggers to two-handers. In Ludo's library this is the largest group, and every preset renders from any of the 5 camera perspectives and in any of the 8 compass directions.
General Handling
12 presets, each with a video preview.

Walk Forward (Aiming)
Advancing slowly with a weapon shouldered and sighted.
Weapons: General Handling2.5s
Walk Backward (Aiming)
Retreating backward while keeping a weapon trained ahead.
Weapons: General Handling2.5s
Aim (Sustained)
Holding weapon steady, aiming down sights.
Weapons: General Handling3s
Gun Shot
Raise, fire (recoil), and stabilize.
Weapons: General Handling2s
Gun Shot (Rapid Cycle)
Raise, burst fire, lower.
Weapons: General Handling3s
Blind Fire Cycle
Duck, lift gun high to spray, lower.
Weapons: General Handling3s
Reload
Ejecting mag/clip or reaching for an arrow.
Weapons: General Handling3s
Draw Weapon
Pulling a weapon from a hip or back and settling into a ready stance.
Weapons: General Handling2s
Sheathe Weapon
Lowering a weapon and stowing it away back into a relaxed stance.
Weapons: General Handling2s
Reload (Running)
Swapping a magazine without breaking a run.
Weapons: General Handling2.5s
Fire While Walking
Advancing at a walk while firing repeated shots forward.
Weapons: General Handling3s
Execute / Finisher
A dramatic, high-contrast final blow sequence.
Weapons: General Handling4s
Sidearms
17 presets, each with a video preview.

Walk (Sidearm)
Walking while carrying a pistol at the ready.
Weapons: Sidearms2.5s
Run (Sidearm)
Running at combat speed while keeping a pistol ready.
Weapons: Sidearms2.5s
Sprint (Sidearm)
Flat-out sprint with a pistol lowered out of the way.
Weapons: Sidearms2s
Walk (Dual Sidearms)
Walking while carrying dual pistols at the ready.
Weapons: Sidearms2.5s
Run (Dual Sidearms)
Running at combat speed while keeping dual pistols ready.
Weapons: Sidearms2.5s
Pistol Idle
Holding a pistol low and ready, scanning while breathing.
Weapons: Sidearms3s
Dual Pistols Idle
Holding a pistol in each hand, arms loose at the sides.
Weapons: Sidearms3s
Dual Pistols Cycle
Raise, alternate fire, lower.
Weapons: Sidearms2.5s
Pistol (Reload)
Ejecting mag, inserting new one, racking slide.
Weapons: Sidearms2.5s
Quick Draw Shot
Snapping a sidearm from the hip and firing in a single motion.
Weapons: Sidearms2s
Dual Pistols (Reload)
Dropping both magazines and slamming in fresh ones for each pistol.
Weapons: Sidearms3.5s
Pistol Idle
Standing ready with a pistol held low.
Weapons: Sidearms1.7s
Pistol Shoot
Firing a pistol and absorbing the recoil.
Weapons: Sidearms0.6s
Pistol Reload
Ejecting a magazine and seating a fresh one.
Weapons: Sidearms1.7s
Pistol Aim Up
Raising a pistol to aim high.
Weapons: Sidearms0.2s
Pistol Aim Level
Holding a pistol level on target.
Weapons: Sidearms0.2s
Pistol Aim Down
Lowering a pistol to aim at a low target.
Weapons: Sidearms0.2s
Long Guns
14 presets, each with a video preview.

Walk (Long Gun)
Walking while carrying a rifle, shotgun, sniper rifle or crossbow at the ready.
Weapons: Long Guns2.5s
Run (Long Gun)
Running at combat speed while keeping a rifle, shotgun, sniper rifle or crossbow ready.
Weapons: Long Guns2.5s
Sprint (Long Gun)
Flat-out sprint with a rifle, shotgun, sniper rifle or crossbow lowered out of the way.
Weapons: Long Guns2s
Rifle Idle
Rifle held across the chest at low ready, muzzle down.
Weapons: Long Guns3s
Sniper Rifle Idle
Long rifle held vertically at rest against the shoulder.
Weapons: Long Guns3s
Shotgun Idle
Shotgun braced at the hip with the barrel angled forward.
Weapons: Long Guns3s
Jump (Long Gun)
Jumping while carrying a rifle, shotgun, sniper rifle or crossbow.
Weapons: Long Guns2s
Rifle (Burst Cycle)
Raise, fire burst, and lower.
Weapons: Long Guns2.5s
Rifle (Auto Cycle)
Raise, continuous fire, and lower.
Weapons: Long Guns3s
Rifle (Reload)
Rocking out old mag, inserting fresh one.
Weapons: Long Guns3s
Sniper Cycle
Raise, fire, bolt action, lower.
Weapons: Long Guns3.5s
Shotgun (Blast Cycle)
Raise, fire, pump, lower.
Weapons: Long Guns3s
Shotgun (Reload)
Loading a shell and racking the pump.
Weapons: Long Guns3s
Sniper Rifle (Reload)
Opening the bolt and pressing fresh rounds into the receiver.
Weapons: Long Guns3.5s
Bows & Crossbows
20 presets, each with a video preview.

Walk (Bow)
Walking while carrying a bow at the ready.
Weapons: Bows & Crossbows2.5s
Run (Bow)
Running at combat speed while keeping a bow ready.
Weapons: Bows & Crossbows2.5s
Sprint (Bow)
Flat-out sprint with a bow lowered out of the way.
Weapons: Bows & Crossbows2s
Bow Idle
Bow held at the side with an arrow nocked but undrawn.
Weapons: Bows & Crossbows3s
Crossbow Idle
Loaded crossbow cradled across the body, muzzle down.
Weapons: Bows & Crossbows3s
Jump (Bow)
Jumping while carrying a bow.
Weapons: Bows & Crossbows2s
Bow Shot
Draw, hold, release, and reset.
Weapons: Bows & Crossbows3s
Bow Shot (Rapid Cycle)
Raise, quick fire, lower.
Weapons: Bows & Crossbows3.5s
Bow Shot (Power/Snipe)
Maximum draw weight, long hold, heavy release.
Weapons: Bows & Crossbows4s
Bow Shot (High Angle)
Aiming almost vertically upward.
Weapons: Bows & Crossbows3s
Bow Shot (Crouching)
Stealthy shot from a low knee position.
Weapons: Bows & Crossbows3s
Bow Shot (Short Hop)
Firing an arrow during a tiny hop.
Weapons: Bows & Crossbows2s
Crossbow Cycle
Raise, fire, lower.
Weapons: Bows & Crossbows2.5s
Crossbow Reload
Stepping in stirrup and pulling string.
Weapons: Bows & Crossbows4s
Bow Notch Arrow
Drawing an arrow and setting it on the string.
Weapons: Bows & Crossbows2.5s
Bow Aim Level
Holding a drawn bow level on target.
Weapons: Bows & Crossbows2.5s
Bow Aim Up
Raising a drawn bow toward a high target.
Weapons: Bows & Crossbows1.3s
Bow Aim Down
Lowering a drawn bow toward a low target.
Weapons: Bows & Crossbows1.3s
Bow Shoot
Loosing an arrow and following through.
Weapons: Bows & Crossbows0.7s
Bow Rapid Fire
Loosing arrows as fast as they can be drawn.
Weapons: Bows & Crossbows0.4s
Heavy & Thrown
8 presets, each with a video preview.

Walk (Shoulder Heavy)
Walking while carrying a rocket launcher or minigun at the ready.
Weapons: Heavy & Thrown2.5s
Run (Shoulder Heavy)
Running at combat speed while keeping a rocket launcher or minigun ready.
Weapons: Heavy & Thrown2.5s
Shoulder Heavy Idle
Heavy shoulder-fired weapon balanced on one shoulder at rest.
Weapons: Heavy & Thrown3s
Throw (Knife Rapid)
Quick wrist-flick projectile toss.
Weapons: Heavy & Thrown2s
Throw Grenade
Pulling the pin, cooking briefly, and hurling a grenade overhand.
Weapons: Heavy & Thrown2.5s
Shoulder Heavy (Fire)
Shouldering a launcher, sighting, and firing with heavy backblast recoil.
Weapons: Heavy & Thrown3s
Throw (Overhand)
Throwing a grenade or rock forcefully.
Weapons: Heavy & Thrown2s
Overhand Throw
Winding up and throwing something overhand.
Weapons: Heavy & Thrown1.3s
Swords & Daggers
31 presets, each with a video preview.

Walk (One-Handed Blade)
Walking while carrying a sword, dagger or throwing knife at the ready.
Weapons: Swords & Daggers2.5s
Run (One-Handed Blade)
Running at combat speed while keeping a sword, dagger or throwing knife ready.
Weapons: Swords & Daggers2.5s
Sprint (One-Handed Blade)
Flat-out sprint with a sword, dagger or throwing knife lowered out of the way.
Weapons: Swords & Daggers2s
Sword Idle (1H)
One-handed weapon held low in a relaxed guard.
Weapons: Swords & Daggers3s
1H Thrust
Forward lunge with arm extended.
Weapons: Swords & Daggers2s
1H Slash (Wide Horizontal)
Flat swing from right to left to clear space.
Weapons: Swords & Daggers2s
1H Slash (Diagonal)
Quick diagonal cut from shoulder to hip.
Weapons: Swords & Daggers2s
1H Slash (Overhead)
Heavy vertical swing from high to low.
Weapons: Swords & Daggers2.5s
1H Backhand Strike
Reverse motion strike.
Weapons: Swords & Daggers2s
1H Stab (Ground Finisher)
Thrusting downward at a fallen enemy.
Weapons: Swords & Daggers2.5s
1H Jump Smash (Short)
Small hop into a ground strike.
Weapons: Swords & Daggers2s
1H Spin Slash
Full 360-degree spinning slash clearing all sides.
Weapons: Swords & Daggers2.5s
1H Riposte (Counter)
Sharp counter-thrust immediately following a parry.
Weapons: Swords & Daggers2.5s
1H Two-Hit Combo
Diagonal slash chained into a horizontal backhand.
Weapons: Swords & Daggers2.5s
Dagger Stab (Reverse Grip)
Overhead downward stab with a reverse-gripped dagger.
Weapons: Swords & Daggers2s
Dagger Slash (Fast)
Two whipping short-range slashes across the body.
Weapons: Swords & Daggers2s
Dagger Backstab
Stepping in silently and driving a dagger in from behind.
Weapons: Swords & Daggers2.5s
Sword Attack (Advancing)
Stepping overhead sword swing.
Weapons: Swords & Daggers1.5s
Sword Attack (Standing)
Overhead sword swing without stepping in.
Weapons: Swords & Daggers1.5s
Sword Idle
Ready stance holding a one-handed sword.
Weapons: Swords & Daggers1.7s
Sword Draw
Drawing a sword into a ready stance.
Weapons: Swords & Daggers1.3s
Sword Sheathe
Lowering a sword and sheathing it.
Weapons: Swords & Daggers1.3s
Sword Block
Raising a sword to turn away an incoming blow.
Weapons: Swords & Daggers1.2s
Sword Dash Attack
Closing the distance behind a levelled blade.
Weapons: Swords & Daggers1.6s
Sword Launcher
Rising sword slash that lifts the target off the ground.
Weapons: Swords & Daggers0.7s
Sword Ground Pound
Slamming the sword down from mid-air into the ground.
Weapons: Swords & Daggers1.2s
Sword Aerial Attack 1
First sword slash while airborne.
Weapons: Swords & Daggers0.4s
Sword Aerial Attack 2
Second sword slash while airborne.
Weapons: Swords & Daggers0.6s
Sword Aerial Attack 1 Recover
Recovering in the air after an aerial slash.
Weapons: Swords & Daggers0.4s
Sword Aerial Combo
Spinning chain of slashes held in the air.
Weapons: Swords & Daggers1s
Sword Aerial Idle
Hanging in the air with the sword ready.
Weapons: Swords & Daggers1.1s
Sword Combos
22 presets, each with a video preview.

Sword Light Attack 1
First light sword slash in a combo.
Weapons: Sword Combos0.4s
Sword Light Attack 2
Second light sword slash in a combo.
Weapons: Sword Combos0.4s
Sword Light Attack 3
Third light sword slash, stepping in.
Weapons: Sword Combos0.9s
Sword Light Finisher
Committed final slash of a light combo.
Weapons: Sword Combos1.7s
Sword Light Combo
Full chain of light sword slashes.
Weapons: Sword Combos3.4s
Sword Light Attack 1 Recover
Settling back to guard after a light slash.
Weapons: Sword Combos0.5s
Sword Light Attack 2 Recover
Settling back to guard after the second slash.
Weapons: Sword Combos0.6s
Sword Light Attack 3 Recover
Settling back to guard after the third slash.
Weapons: Sword Combos0.7s
Sword Attack 1
Opening sword swing of a standard combo.
Weapons: Sword Combos0.4s
Sword Attack 2
Return swing of a standard sword combo.
Weapons: Sword Combos0.5s
Sword Attack 3
Advancing third swing of a standard combo.
Weapons: Sword Combos2s
Sword Combo
Full chain of standard sword swings.
Weapons: Sword Combos3s
Sword Attack 1 Recover
Recovering to guard after the opening swing.
Weapons: Sword Combos1.0s
Sword Attack 2 Recover
Recovering to guard after the return swing.
Weapons: Sword Combos1.0s
Sword Heavy Attack 1
Committed heavy sword swing.
Weapons: Sword Combos0.7s
Sword Heavy Attack 2
Second heavy swing, driving forward.
Weapons: Sword Combos0.5s
Sword Heavy Attack 3
Third heavy swing with a lunging step.
Weapons: Sword Combos0.7s
Sword Heavy Finisher
Wind-up and crushing finishing blow.
Weapons: Sword Combos2.3s
Sword Heavy Combo
Full chain of heavy sword blows.
Weapons: Sword Combos4.3s
Sword Heavy Attack 1 Recover
Hauling the sword back to guard after a heavy swing.
Weapons: Sword Combos1s
Sword Heavy Attack 2 Recover
Hauling the sword back to guard after the second heavy swing.
Weapons: Sword Combos0.8s
Sword Heavy Attack 3 Recover
Hauling the sword back to guard after the third heavy swing.
Weapons: Sword Combos0.6s
Dual Swords
8 presets, each with a video preview.

Walk (Dual Blades)
Walking while carrying two blades at the ready.
Weapons: Dual Swords2.5s
Run (Dual Blades)
Running at combat speed while keeping two blades ready.
Weapons: Dual Swords2.5s
Sprint (Dual Blades)
Flat-out sprint with two blades lowered out of the way.
Weapons: Dual Swords2s
Dual Blades Idle
A blade in each hand held low and flared outward.
Weapons: Dual Swords3s
Jump (Dual Blades)
Jumping while carrying two blades.
Weapons: Dual Swords2s
Dual Blades (Flurry)
Rapid alternating slashes from both blades.
Weapons: Dual Swords2.5s
Dual Blades (Spin)
Full spin with both blades extended to cut all around.
Weapons: Dual Swords2.5s
Dual Blades (Double Thrust)
Both blades driven forward together in a lunging stab.
Weapons: Dual Swords2s
Sword & Shield
12 presets, each with a video preview.

Walk (Sword & Shield)
Walking while carrying a sword and shield at the ready.
Weapons: Sword & Shield2.5s
Run (Sword & Shield)
Running at combat speed while keeping a sword and shield ready.
Weapons: Sword & Shield2.5s
Sprint (Sword & Shield)
Flat-out sprint with a sword and shield lowered out of the way.
Weapons: Sword & Shield2s
Sword & Shield Idle
Shield raised across the body with a weapon held ready behind it.
Weapons: Sword & Shield3s
Jump (Sword & Shield)
Jumping while carrying a sword and shield.
Weapons: Sword & Shield2s
Block Impact
Taking a hit on the shield (recoil).
Weapons: Sword & Shield2s
Shield Bash
Charging forward with shield held high.
Weapons: Sword & Shield2s
Sprint With Shield
Sprinting with a shield held across the body.
Weapons: Sword & Shield0.7s
Shield Idle
Standing guard behind a raised shield.
Weapons: Sword & Shield2.5s
Shield Break
Guard broken, shield knocked aside.
Weapons: Sword & Shield1.1s
Shield Bash
Punching forward with the shield.
Weapons: Sword & Shield0.8s
Shield Charge
Charging forward behind a braced shield.
Weapons: Sword & Shield1.1s
Two-Handed Heavy
14 presets, each with a video preview.

Walk (Two-Handed Heavy)
Walking while carrying a greatsword, battle axe or war hammer at the ready.
Weapons: Two-Handed Heavy2.5s
Run (Two-Handed Heavy)
Running at combat speed while keeping a greatsword, battle axe or war hammer ready.
Weapons: Two-Handed Heavy2.5s
Sprint (Two-Handed Heavy)
Flat-out sprint with a greatsword, battle axe or war hammer lowered out of the way.
Weapons: Two-Handed Heavy2s
Two-Handed Weapon Idle
Heavy two-handed weapon held across the body or resting on a shoulder.
Weapons: Two-Handed Heavy3s
Jump (Two-Handed Heavy)
Jumping while carrying a greatsword, battle axe or war hammer.
Weapons: Two-Handed Heavy2s
2H Thrust
Holding weapon near base and lunging forward.
Weapons: Two-Handed Heavy2.5s
2H Slash (Diagonal)
Wide, powerful diagonal swing using body weight.
Weapons: Two-Handed Heavy2.5s
2H Slash (Overhead)
Slow wind-up, massive vertical smash.
Weapons: Two-Handed Heavy3s
2H Sweep (Low)
Shin-height swing to trip enemies.
Weapons: Two-Handed Heavy2.5s
2H Rising Uppercut
Upward swing to launch enemies.
Weapons: Two-Handed Heavy2.5s
Spin Attack
360-degree rotation with weapon extended.
Weapons: Two-Handed Heavy3s
2H Charge Slam
Rushing forward with weapon raised into a crashing overhead blow.
Weapons: Two-Handed Heavy3s
2H Ground Impale
Driving the weapon point-first into the ground, then pulling it free.
Weapons: Two-Handed Heavy2.5s
2H Combo (Slash + Overhead)
Wide diagonal slash chained into a heavy overhead smash.
Weapons: Two-Handed Heavy3.5s
Polearms & Spears
9 presets, each with a video preview.

Walk (Polearm)
Walking while carrying a spear, staff or halberd at the ready.
Weapons: Polearms & Spears2.5s
Run (Polearm)
Running at combat speed while keeping a spear, staff or halberd ready.
Weapons: Polearms & Spears2.5s
Sprint (Polearm)
Flat-out sprint with a spear, staff or halberd lowered out of the way.
Weapons: Polearms & Spears2s
Staff Idle
Standing with a staff planted upright on the ground.
Weapons: Polearms & Spears3s
Spear Idle
Spear held level at the hip in a braced ready stance.
Weapons: Polearms & Spears3s
Spear Throw (Javelin)
Cocking a spear beside the head and hurling it like a javelin.
Weapons: Polearms & Spears2.5s
Spear Thrust
Driving a spear straight forward from a braced stance.
Weapons: Polearms & Spears2s
Spear Thrust (Combo)
Three rapid spear jabs delivered in quick succession.
Weapons: Polearms & Spears2.5s
Spear Sweep
Wide horizontal sweep with the butt and point of a spear.
Weapons: Polearms & Spears2.5s
Magic & Casting
21 presets, each with a video preview.

Cast (Projectile)
Thrusting palm forward to launch a bolt.
Weapons: Magic & Casting2.5s
Cast (Missile Barrage)
Rapid alternating hand thrusts.
Weapons: Magic & Casting3s
Cast (Beam)
Holding both hands forward, channeling energy.
Weapons: Magic & Casting3s
Cast (Fire Breath)
Exhaling or spraying a cone of fire.
Weapons: Magic & Casting3s
Cast (Ground/Nova)
Slamming staff or hand down.
Weapons: Magic & Casting3s
Cast (Nova Burst)
Controlled release of energy from chest.
Weapons: Magic & Casting2.5s
Cast (Sky/Rain)
Raising both hands high.
Weapons: Magic & Casting3.5s
Magic Barrier
Holding a hand out to sustain a shield.
Weapons: Magic & Casting3s
Cast (Self/Buff)
Arms crossing chest or glowing.
Weapons: Magic & Casting3s
Channeling (Loop)
Holding a pose with intense focus.
Weapons: Magic & Casting3s
Summoning
Complex hand gestures ending in a command.
Weapons: Magic & Casting4s
Cast (Heal)
Channeling restorative energy into self.
Weapons: Magic & Casting3.5s
Cast (Pull / Attract)
Extending arm and magnetically drawing a target in.
Weapons: Magic & Casting2.5s
Spell Cast Enter
Raising a hand and conjuring a spell.
Weapons: Magic & Casting0.5s
Spell Channel Idle
Holding a charged spell in one hand.
Weapons: Magic & Casting2.1s
Spell Cast Release
Thrusting a hand forward to release a spell.
Weapons: Magic & Casting0.5s
Spell Cast Exit
Dismissing a held spell and lowering the hand.
Weapons: Magic & Casting0.4s
Two-Hand Spell Enter
Raising both hands and conjuring a spell.
Weapons: Magic & Casting0.6s
Two-Hand Spell Channel
Holding a charged spell between both hands.
Weapons: Magic & Casting2.1s
Two-Hand Spell Barrage
Repeatedly loosing spells from both hands.
Weapons: Magic & Casting0.3s
Two-Hand Spell Exit
Dismissing a two-handed spell and lowering both arms.
Weapons: Magic & Casting0.6s
Frequently asked questions
What weapon animations can I generate for a sprite?
Ludo's weapons group, the largest in its motion library, covers general handling, sidearms, long guns, bows and crossbows, heavy and thrown weapons, swords and daggers, and the rest of the melee set. Every entry is a distinct named motion, so a reload, a rapid-fire cycle and an aimed shot are separate presets rather than one prompt you have to steer.
Can I get a firing animation facing a specific direction?
Yes. Every weapon preset in Ludo's library renders from five camera perspectives (Side, Isometric, Top-Down, Tactical, Hero) and facing any of eight compass directions, so a top-down shooter and a side-scroller can draw the same firing motion from the same preset, each in its own view.
How do I turn one of these into a sprite sheet?
Take the preset name into Ludo's sprite animation tool along with the character sprite, choose the camera perspective and compass direction, and generate. The output is a square-grid sprite sheet of 4, 9, 16, 25, 36, 49 or 64 frames, with an animated GIF or the individual frames available as alternative exports.
Do I have to describe the weapon or the motion in a prompt?
No. Picking a named preset in Ludo replaces the motion prompt entirely: the aim, fire or reload is already defined, and the sprite itself supplies the weapon. A text motion prompt, drawn keyframes and a reference video remain available as the other three ways to drive an animation when a motion falls outside the preset library.
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188 of the 641 presets in the library are on this page. The rest are one click away.
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