Combat Animation Presets
Both halves of a fight: the strike going out and the stagger coming back. Unarmed hits, aerial and power attacks, blocks, parries, reactions and deaths.
- 97presets in this group
- 6categories
- 5camera perspectives
- 8compass directions
What are combat animation presets?
Combat animation presets cover the exchange itself: unarmed strikes, aerial attacks, special and power attacks, blocks and parries, hit reactions, and status effects and death. In Ludo's library, reactions are separate presets from attacks, so the character taking the hit animates as deliberately as the one landing it.
Unarmed Strikes
30 presets, each with a video preview.

Punch (Jab)
Quick lead-hand strike.
Combat: Unarmed Strikes2s
Punch (Cross)
Heavy rear-hand strike with torso twist.
Combat: Unarmed Strikes2s
Punch (Left Hook)
Wide swinging punch from the left.
Combat: Unarmed Strikes2s
Punch (Right Hook)
Wide swinging punch from the right.
Combat: Unarmed Strikes2s
Uppercut
Upward sweeping punch.
Combat: Unarmed Strikes2s
Kick (Front Snap)
Quick kick to the midsection.
Combat: Unarmed Strikes2s
Kick (Roundhouse)
High swinging kick.
Combat: Unarmed Strikes2.5s
Kick (Side)
Powerful lateral kick.
Combat: Unarmed Strikes2s
Kick (Axe)
High leg lift and downward heel drop.
Combat: Unarmed Strikes2.5s
Elbow Strike (Horizontal)
Short range elbow smash.
Combat: Unarmed Strikes2s
Knee Strike (Step-Up)
Short forward hop into a knee drive.
Combat: Unarmed Strikes2s
Headbutt
Quick, brutal skull impact.
Combat: Unarmed Strikes2s
Shoulder Bash
Charging forward with shoulder tucked.
Combat: Unarmed Strikes2s
Dash Attack (Punch)
Running forward, striking, and braking.
Combat: Unarmed Strikes2.5s
Ground Smash (Fist)
Small jump and slamming fists into floor.
Combat: Unarmed Strikes3s
Kick (Spinning)
Full 360-degree spin into a powerful heel strike.
Combat: Unarmed Strikes2.5s
Kick (Flying)
Leaping forward to deliver a mid-air dropkick.
Combat: Unarmed Strikes2.5s
Kick (Leg Sweep)
Low spinning kick to trip opponents off their feet.
Combat: Unarmed Strikes2s
Combo (Jab-Cross-Hook)
Classic three-punch boxing combination.
Combat: Unarmed Strikes2.5s
Grab & Throw
Seizing an opponent and hurling them to the side.
Combat: Unarmed Strikes3s
Karate Chop (Overhead)
Whacking a target over the head with a downward chop of the hand.
Combat: Unarmed Strikes2s
Punch Jab
Quick lead-hand jab.
Combat: Unarmed Strikes0.9s
Punch Cross
Rear-hand cross with hip rotation.
Combat: Unarmed Strikes1s
Front Kick
Driving front kick from a standing guard.
Combat: Unarmed Strikes1.1s
Melee Hook
Wide hooking punch with the body behind it.
Combat: Unarmed Strikes0.5s
Melee Hook Recover
Pulling back to guard after a hook.
Combat: Unarmed Strikes0.6s
Melee Knee
Driving knee strike into a close target.
Combat: Unarmed Strikes0.9s
Melee Knee Recover
Dropping the leg and resetting after a knee.
Combat: Unarmed Strikes0.2s
Melee Uppercut
Rising uppercut from a low guard.
Combat: Unarmed Strikes1.1s
Melee Combo
Chained unarmed strikes pressing forward.
Combat: Unarmed Strikes2.3s
Aerial Attacks
9 presets, each with a video preview.

Aerial Slash (Downward)
One-handed downward slash delivered while airborne.
Combat: Aerial Attacks2s
Aerial Kick (Stomp)
Both feet driven downward in a mid-air stomp kick.
Combat: Aerial Attacks2s
Aerial Spin Slash
Full spinning slash performed while airborne.
Combat: Aerial Attacks2.5s
Aerial Punch (Hammer)
Both fists hammered downward while airborne.
Combat: Aerial Attacks2s
Aerial Dive Kick
Diagonal forward kick delivered while plunging at an angle.
Combat: Aerial Attacks2s
Aerial Uppercut
Rising punch thrown upward while airborne.
Combat: Aerial Attacks2s
Aerial Elbow Drop
One elbow driven sharply downward from above.
Combat: Aerial Attacks2s
Aerial Roundhouse
Spinning horizontal kick performed at mid-air apex.
Combat: Aerial Attacks2.5s
Aerial Plunge
Weapon aimed straight down for a diving stab.
Combat: Aerial Attacks2.5s
Special & Power Attacks
15 presets, each with a video preview.

War Cry
Throwing arms wide and roaring to intimidate.
Combat: Special & Power Attacks3s
Power Charge
Lowering shoulder and bull-rushing forward at full speed.
Combat: Special & Power Attacks2.5s
Ground Pound
Small hop and crashing both fists into the ground.
Combat: Special & Power Attacks2.5s
Seismic Slam
Crouching low and hammering both fists into the ground.
Combat: Special & Power Attacks3s
Power Stomp
Raising one knee high and driving the foot down with full force.
Combat: Special & Power Attacks2.5s
Spinning Slam
Spinning with arms outstretched and crashing into the ground.
Combat: Special & Power Attacks3s
Explosive Uppercut
Deep wind-up from a low crouch into a massive rising punch.
Combat: Special & Power Attacks2.5s
Berserker Rage
Shaking with fury and entering a frenzied feral state.
Combat: Special & Power Attacks3.5s
Whirlwind Spin
Spinning rapidly in place with both arms extended, sweeping 360°.
Combat: Special & Power Attacks3s
Thunder Clap
Slamming both palms together to blast a shockwave forward.
Combat: Special & Power Attacks2.5s
Double Palm Thrust
Both palms driving forward simultaneously with full body weight.
Combat: Special & Power Attacks2.5s
Blade Storm
Rapid multi-directional slashes unleashed from neutral and back.
Combat: Special & Power Attacks3.5s
Sonic Strike
Extended wind-up into a single devastatingly fast straight punch.
Combat: Special & Power Attacks3s
Aura Release
Spreading arms wide and releasing a full-body energy burst outward.
Combat: Special & Power Attacks3s
Cross Slash
Two diagonal slashes forming an X pattern in one fluid motion.
Combat: Special & Power Attacks2.5s
Blocking & Parrying
6 presets, each with a video preview.

Block (Start & Hold)
Raising guard.
Combat: Blocking & Parrying2s
Block (Hold Loop)
Sustaining a guard pose with subtle breathing and weight shifting.
Combat: Blocking & Parrying3s
Parry
Quick outward swat to deflect a blow.
Combat: Blocking & Parrying2s
Guard Break
Arms flung wide open, chest exposed.
Combat: Blocking & Parrying2.5s
Riposte (Counter)
Instant counter-attack immediately following a parry.
Combat: Blocking & Parrying2.5s
Counter Stance
Dropping into a tense low wait-pose ready to burst on contact.
Combat: Blocking & Parrying3s
Hit Reactions
20 presets, each with a video preview.

Flinch (Light)
Head/shoulder snap (interrupt).
Combat: Hit Reactions2s
Stagger (Heavy)
Stumbling backward several steps.
Combat: Hit Reactions2.5s
Knockdown
Hit hard, fly back, and land flat.
Combat: Hit Reactions3s
Hit from Left Side
Twisting right from impact to left side.
Combat: Hit Reactions2s
Hit from Right Side
Twisting left from impact to right side.
Combat: Hit Reactions2s
Hit from Behind
Arching forward from impact to back.
Combat: Hit Reactions2s
Hit from Front (Heavy)
Absorbing a heavy frontal blow and staggering back.
Combat: Hit Reactions2.5s
Hit Reaction Chest
Recoiling from a blow to the chest.
Combat: Hit Reactions0.3s
Hit Reaction Head
Head snapping back from a blow.
Combat: Hit Reactions0.4s
Hit Reaction Stomach
Doubling over from a gut punch.
Combat: Hit Reactions0.7s
Hit Reaction Left Shoulder
Left shoulder driven back by an impact.
Combat: Hit Reactions0.5s
Hit Reaction Right Shoulder
Right shoulder driven back by an impact.
Combat: Hit Reactions0.5s
Hit Knockback
Blown backwards off the feet by a heavy hit.
Combat: Hit Reactions0.8s
Launch Into Air
Knocked off the ground and thrown upward.
Combat: Hit Reactions0.5s
Juggled In Air
Hanging helpless at the top of a launch.
Combat: Hit Reactions2s
Juggle Hit Left
Struck from the left while airborne.
Combat: Hit Reactions0.5s
Juggle Hit Right
Struck from the right while airborne.
Combat: Hit Reactions0.5s
Juggle Fall
Dropping back down out of a juggle.
Combat: Hit Reactions0.9s
Juggle Falling Loop
Tumbling through the air on the way down.
Combat: Hit Reactions1.3s
Juggle Impact
Slamming into the ground at the end of a fall.
Combat: Hit Reactions0.7s
Status Effects & Death
17 presets, each with a video preview.

Stunned
Wobbling on feet, head shaking.
Combat: Status Effects & Death3s
Bleeding
Clutching a wound while staggering, visibly weakening.
Combat: Status Effects & Death3.5s
Sleep / Unconscious
Swaying and collapsing limply to the ground.
Combat: Status Effects & Death3s
Electrocuted
Spasming limbs, high-frequency vibration.
Combat: Status Effects & Death3s
Frozen / Petrified
A rigid struggle against invisible bonds.
Combat: Status Effects & Death3s
Death (Forward)
Collapsing to knees and falling face down.
Combat: Status Effects & Death4s
Death (Backward)
Clutching chest and falling onto back.
Combat: Status Effects & Death4s
Death (Crumble)
Turning to dust/stone (fading out pose).
Combat: Status Effects & Death4s
Death (Explosive)
Arms out, body arched back.
Combat: Status Effects & Death3.5s
Burning
Slapping frantically at invisible flames covering the body.
Combat: Status Effects & Death3s
Poisoned
Clutching stomach, doubled over, staggering.
Combat: Status Effects & Death3.5s
Confused / Dizzy Loop
Staggering in a daze, holding head, unable to focus.
Combat: Status Effects & Death4s
Death (Side Collapse)
Staggering sideways and crumpling to the ground.
Combat: Status Effects & Death3.5s
Knockout (Hit from Behind)
Struck on the back of the head, going limp and pitching face-first to the ground unconscious.
Combat: Status Effects & Death3s
Dizzy
Reeling in place after a blow to the head, swaying and clutching the head as the world spins.
Combat: Status Effects & Death3s
Death Collapse
Staggering back and collapsing to the ground.
Combat: Status Effects & Death2.4s
Death Forward Fall
Pitching forward and falling face down.
Combat: Status Effects & Death2.5s
Frequently asked questions
Are there hit reaction and death animations?
Hit reactions, and status effects and death, are two categories in Ludo's combat group, kept apart from the attack categories on purpose: the character taking the hit animates as its own named motion, so the receiving side of an exchange can be staged without rewriting the attack.
What is the difference between combat and weapon presets?
Combat presets in Ludo's library are the strikes, reactions and defensive moves themselves, including unarmed ones: punches, kicks, aerial and power attacks, blocks, parries and deaths. Weapon presets cover handling what the character carries, such as aiming, firing, reloading and the melee swing set. A fighting character typically draws on both groups.
Can I make an attack animation without describing it?
Yes, that is exactly what a preset is for. In Ludo you pick the named combat motion, a two-hit combo or a roundhouse kick, instead of writing a motion prompt, then choose the camera perspective and compass direction. A text prompt, drawn keyframes and a reference video remain the other three ways to drive an animation.
Can I see a combat move before generating it?
Every combat preset in Ludo's library carries its own short video preview showing the full motion, from wind-up to recovery, along with its duration in seconds. Watching the preview first is the intended workflow: judge the timing and weight of the strike on video, then commit the preset to a sprite.
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97 of the 641 presets in the library are on this page. The rest are one click away.
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