Interaction Animation Presets
Verbs for the world itself: open the door, pick up the loot, swing the pickaxe, cast the line, harvest the crop. The work loops that farming sims and survival games run all day.
- 37presets in this group
- 2categories
- 5camera perspectives
- 8compass directions
What are interaction animation presets?
Interaction animation presets are the motions where a character acts on the world rather than on another character: opening and closing doors, picking up, carrying and using objects, and the job motions such as mining, chopping trees, planting, watering, harvesting and fishing. In Ludo's library these are the work loops that farming, crafting and survival games are built out of.
Objects & Doors
23 presets, each with a video preview.

Pick Up (Waist)
Reaching out to grab item from table/shelf.
Interaction: Objects & Doors2s
Pick Up (Floor)
Crouching to grab item and standing.
Interaction: Objects & Doors2.5s
Loot / Search
Kneeling and searching through container or body.
Interaction: Objects & Doors3.5s
Examine Discovery
Leaning forward, examining something with curiosity.
Interaction: Objects & Doors3s
Throw (Underhand)
Tossing an object gently or rolling it.
Interaction: Objects & Doors2s
Eat
Taking a bite of food and chewing.
Interaction: Objects & Doors3s
Drink
Uncorking bottle, drinking, wiping mouth.
Interaction: Objects & Doors3.5s
Drink Potion (Quick)
Quickly uncorking and downing a potion in combat.
Interaction: Objects & Doors2.5s
Push Object
Leaning into a heavy object and shoving it forward step by step.
Interaction: Objects & Doors3s
Pull Object
Hauling a heavy object backward with both hands, leaning away.
Interaction: Objects & Doors3s
Open Door (Push)
Pushing a door open and stepping through.
Interaction: Objects & Doors2.5s
Open Door (Pull)
Pulling a door open and stepping around it.
Interaction: Objects & Doors2.5s
Counter Present Goods
Presenting an item across a counter to a customer.
Interaction: Objects & Doors4.7s
Counter Hand Over
Handing an item across a counter.
Interaction: Objects & Doors4.4s
Pick Up From Table
Reaching out to take an object at waist height.
Interaction: Objects & Doors0.8s
Pick Up Kneeling
Kneeling to take an object off the ground.
Interaction: Objects & Doors1.9s
Interact
Reaching forward to operate something.
Interaction: Objects & Doors2s
Drink
Raising a container and drinking from it.
Interaction: Objects & Doors3s
Push Object
Leaning into a heavy object and shoving it forward.
Interaction: Objects & Doors2.7s
Push Enter
Setting both hands against an object to push.
Interaction: Objects & Doors0.7s
Push Exit
Letting go of a pushed object and straightening up.
Interaction: Objects & Doors1.2s
Open Chest
Kneeling and throwing open a chest lid.
Interaction: Objects & Doors1.4s
Consume Item
Raising something to the mouth and consuming it.
Interaction: Objects & Doors1.3s
Jobs & Crafting
14 presets, each with a video preview.

Repair Kneeling
Kneeling down and working on something with both hands.
Interaction: Jobs & Crafting5.2s
Mining
Swinging a pick into rock, over and over.
Interaction: Jobs & Crafting0.9s
Chop Tree
Repeated axe swings into a tree trunk.
Interaction: Jobs & Crafting1.0s
Harvest Crop
Bending down to cut and gather a crop.
Interaction: Jobs & Crafting2.5s
Plant Seed
Kneeling to press a seed into the soil.
Interaction: Jobs & Crafting2.8s
Scatter Seeds
Broadcasting handfuls of seed across a field.
Interaction: Jobs & Crafting1.6s
Water Plants
Tipping a watering can over a plant.
Interaction: Jobs & Crafting3.8s
Pick Fruit
Reaching up into a tree to pick fruit.
Interaction: Jobs & Crafting2.2s
Fishing Cast
Casting a fishing line out over the water.
Interaction: Jobs & Crafting1.8s
Fishing Wait
Holding the rod and waiting for a bite.
Interaction: Jobs & Crafting2.3s
Fishing Hold Idle
Standing with a fishing rod held in one hand.
Interaction: Jobs & Crafting2.3s
Fishing Reel In
Working the reel to land a catch.
Interaction: Jobs & Crafting2.3s
Fishing Lost Catch
The line goes slack and the catch is lost.
Interaction: Jobs & Crafting2.8s
Bandage Wound
Winding a bandage around the forearm.
Interaction: Jobs & Crafting0.7s
Frequently asked questions
Is there an animation for opening a door or picking up an item?
Objects and doors is one of two categories in Ludo's interaction group, covering door interactions and object handling, picking up, carrying and using, as named presets. Jobs and crafting is the other, with work motions such as Mining, Chop Tree, Plant Seed, Water Plants, Harvest Crop and a five-stage fishing set from cast to reel in. Each is a distinct preset with its own video preview.
Can I animate a crafting or gathering loop?
Yes. Ludo's loop mode trims the generated sheet for looping, so a mining swing or a watering motion comes back loop-ready and can repeat for as long as the job runs. Every preset shows its duration and plays as a video preview before anything is generated.
Which perspective suits interaction animations?
All five of Ludo's camera perspectives are available for every interaction preset. Top-Down and Isometric tend to suit interaction-heavy games such as farming and survival sims, where the character works surrounded by objects, while Side fits platformers. Perspective and compass direction are both chosen at generation time, so one preset covers every case.
Do I need a reference video to animate a work motion?
No. A named preset in Ludo defines the motion on its own, so a chopping or crafting animation needs no reference footage. A reference video of around four seconds is one of the four ways to drive an animation, alongside presets, a text motion prompt and drawn keyframes, for motions the library does not cover.
Keep browsing
37 of the 641 presets in the library are on this page. The rest are one click away.
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