Ludo.ai

AI-Powered 3D Asset Generator for Game Developers

Create game-ready 3D models from text or a 2D image, then auto-rig them - export GLB with PBR textures, control the polycount, no modeling skills required.

AI-Powered 3D Asset Generator for Game Developers - Create game-ready 3D models from text or a 2D image, then auto-rig them - export GLB with PBR textures, control the polycount, no modeling skills required.

What is an AI 3D Model Generator?

An AI 3D model generator turns a text prompt, a 2D image, or an existing model into a game-ready 3D asset - no modeling skills required. Ludo outputs a textured GLB with PBR materials and exports to STL, PLY, OBJ, and OFF. You control polygon count and texture resolution, can re-texture or optimize any mesh, and can auto-rig any model - generated in Ludo or uploaded - with a skeleton in about a minute, with the rig and any saved animations exported together in the GLB.

How It Works

1.

Choose Your Input

Pick a mode: write a text prompt for Text-to-3D, upload a 2D reference image for Image-to-3D, or select an existing model to re-texture.

2.

Generate the Model

The AI builds a textured 3D mesh from your input, which you preview instantly in an interactive viewer with PBR textures applied.

3.

Optimize and Export

Set max triangle count and texture resolution, optimize the mesh, then download as GLB with textures or as OBJ, STL, PLY, or OFF.

4.

Rig and Animate

Rig the model in about a minute, inspect the skeleton in the viewer, optionally animate it from a text prompt, and download the rigged GLB with your saved clips.

Export-ready:
GLBPBR texturesOBJSTLPLYOFFRigged GLB

API & MCP Integration

Beta

Connect Ludo's generative AI to Claude, Cursor, or your own apps. Automate asset creation and streamline your game development pipeline.

Images & Animation

Generate sprites, icons, UI assets, textures, and backgrounds. Create spritesheet animations from your art.

Video & 3D

Generate videos from images with motion prompts. Convert 2D art into textured 3D models.

Audio

Create sound effects, music tracks, and character voices. Clone voices for text-to-speech.

Ready to Drop into Your Engine

Static meshes with PBR textures, GLTF export, and retopology baked in. Mesh complexity that suits your needs - from 1k to 200k triangles, you choose. Generated from text or a single image - drop straight into Unity, Unreal, or Godot.

Furniture
4k triangles
Gaudi-style chair
Environment props
19k triangles
red dragon statue
Small props
4k triangles
magic book
Buildings
20k triangles
surrealistic beach tower
Complex creatures
50k triangles
stylized monk fish
Medium structural props
5k triangles
old barrel overflowing with orange liquid
Equipment pieces
15k triangles
warrior helmet
Large complex props
50k triangles
bioluminescent oak tree

From Static Mesh to Game-Ready Skeleton

Ludo's auto-rigging adds a skeleton to any 3D model - generated in Ludo or uploaded - in about a minute. Show the skeleton in the viewer, drag joints to check how the mesh deforms, and export the model and its rig together as a GLB.

Once a model is rigged you can animate it with a text prompt - describe a motion like "waving hello", preview the takes Ludo generates, and save the ones you like into the download.

Biped character
sci-fi armored soldier
Toy character
toy space trooper
Quadruped
fluffy ginger cat
Environment prop
bioluminescent oak tree

FAQ


  • What is the Ludo 3D Asset Generator?

    It's an AI tool that creates game-ready 3D models from a text description, a 2D image, or an existing model. It supports three modes - Text-to-3D, Image-to-3D, and Texture Generation - so you can generate, convert, or re-texture assets without any 3D modeling experience.


  • Can I turn a 2D image into a 3D model?

    Yes. The Image-to-3D mode converts a single 2D reference image of a character, prop, or piece of concept art into a textured 3D model. You can also start purely from a text prompt with Text-to-3D, or describe the texture you want for an existing mesh.


  • What file formats can I export 3D models in?

    You can download models as GLB (which includes the textures), or as OBJ, STL, PLY, and OFF (geometry only, without textures). GLB is the recommended format for dropping a fully textured asset into a game engine.


  • What 3D file formats can I upload to re-texture?

    For the Texture Generation mode you can upload your own model in OBJ, PLY, STL, OFF, GLTF, GLB, FBX, 3DS, DAE, CTM, or X3D format, up to 20 MB. The file should contain only the subject you want to texture.


  • Can I control the polygon count and texture quality?

    Yes. Advanced settings let you set a max triangle count from 1,000 up to 200,000 (default 50,000) and an adaptive decimation level that simplifies the mesh without losing detail. You can also choose a texture resolution of 1024 or 2048, and a texture type of PBR, Color, or None.


  • Can I optimize or re-texture a model I already generated?

    Yes. The Optimize Model tool re-topologizes a mesh to your target triangle count and texture resolution for better in-engine performance, and Re-texture generates fresh AI textures for a model you generated in Ludo or uploaded yourself.


  • Is the 3D generator available through an API or MCP?

    Yes. The create3DModel tool is available through the Ludo API and the Ludo MCP server, converting a 2D image into a GLB model with PBR textures. It returns a model URL plus snapshot images, costs 3 credits per model, and typically completes in 60-120 seconds.


  • Do I need 3D modeling experience to use it?

    No. The generator handles meshing, texturing, and optimization automatically from your prompt or image. You preview the result in an interactive 3D viewer and export a ready-to-use file, with no sculpting, retopology, or UV-mapping skills required.


  • Can Ludo automatically rig my 3D model?

    Yes. Use the Rigging tab in the 3D Asset Generator, or hit Rig on any generated model card. It works on models you generated in Ludo and on meshes you upload yourself (OBJ, PLY, STL, OFF, GLTF, GLB, FBX, 3DS, DAE, CTM, or X3D, up to 20 MB). There's no T-pose requirement and it isn't limited to humanoids, and rigging takes about a minute. Re-rigging saves a fresh variant, so your original model is never lost.


  • Can I animate a rigged model?

    Yes, with a text prompt - describe a short motion like "waving hello" or "idling" and Ludo generates several candidate takes. Preview them on your model, then save the ones you want and they're included in the download as named animation tracks.


  • Which export format keeps the skeleton and animations?

    GLB. The GLB download includes textures, rigging, and any animations you saved. STL, PLY, OBJ, and OFF export the static mesh only, without textures or a skeleton.

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