Create your game's blueprint with an AI-powered co-writer that helps you structure and generate ideas for mechanics, story, characters, and more, all in one flexible workspace.
Ludo's Project tool, shown on one real game design document, from a game idea to sections, Ask Ludo and generated art:
Ludo.ai's Project tool is an AI-powered Game Design Document (GDD) editor that turns a raw concept into a structured, shareable game plan. You build the document section by section (mechanics, story, characters, art) with AI text suggestions, generate and embed images, sprites, 3D models, audio and video inline, ask Ludo for feedback, then export to PDF or generate engine-specific development guides.
Last updated November 2026
The Project tool is Ludo.ai's all-in-one workspace for planning a game and producing the assets to match.
The Project tool is an AI-powered Game Design Document (GDD) editor. Instead of a static text file, it is a structured workspace where you flesh out your game's mechanics, story, characters, and art section by section, with AI suggestions and generated assets built right into the document.
Yes. You can generate and embed images, sprites, 3D models, audio, and video directly within your document. Each section has its own "Suggestions" controls, so concept art, gameplay mockups, and assets live alongside the design text instead of in a separate tool.
They go to the Unused Assets vault at the end of the project. Assets kept there stay out of the exported PDF, and you can select one or several and move them into a section when you want them included.
Yes. You can import a concept from a PDF, from plain text, or by searching for a real game in Ludo's database. Ludo turns your input into a structured GDD you can edit and expand. You can also start a project from a concept in the Game Ideator, or let the Idea Pathfinder guide you step by step if you have no idea yet.
Open Share to export the full document as a PDF (with your text, images and embedded assets), copy it as text, or share it with your team. Version History lets you go back to an earlier state of the document.
Yes. The Tutorial tab generates a step-by-step development guide for your concept, with explanations and code snippets, for Unity, Godot, Unreal, Roblox, Cocos2d-x, Buildbox, and Solar2D. Pick a Beginner or Advanced track, add an optional prompt, and keep several guides per project.
"Ask Ludo" is a contextual AI assistant built into the document. It understands the section, element, and game you are working on, so you can request feedback, brainstorm alternatives, or refine ideas without leaving your project. Your chat history is preserved as you work.
Yes. Share a project with your team, and edits, new sections, reordering, and generated assets sync live, so several people can work on the same game design document together.
You own the assets you generate with Ludo and can use them however you like, including in commercial games.
The Project workspace itself is used inside the Ludo.ai app and is not exposed as a standalone API or MCP endpoint. The generators it uses (images, sprites, 3D models, audio, and video) are available through Ludo's API, MCP and CLI for developers building custom asset workflows.
The Project tool in Ludo.ai offers multiple ways to begin crafting your game idea. Here are the most common approaches:
Starting from a Generated Idea:
Importing a Project from the Homepage:
Starting from Scratch:
Once your Project is created, you can begin building it out:
Your Project is a living document. You can always return to it later to make changes or additions as your idea evolves.
When you choose to create a Project from a Ludo-generated idea, your new document begins a dynamic creation process. You will see a loading bar at the bottom of the screen as Ludo populates the document with several key elements:
This pre-populated content serves as a starting point. From here, you can use Ludo's AI-assisted tools to edit, expand, and refine your project further.
Expanding your Project is done using the new block-based editor. The primary way to add new content is with the floating Add Content bar.
This modular approach allows you to structure your document logically and build it piece by piece.
When you add a new content block (like "Enemies" or "Mechanics"), you are presented with three initial options for how to populate it:
Generate New: This is the primary way to use Ludo's AI. Clicking it opens one of two interfaces:
Edit Manually: This option adds a blank, untitled section to your document. You can then add your own title, text, and media, giving you complete manual control.
Delete Content: If you decide you don't need the new block, simply click this to remove it.
This workflow provides flexibility, allowing you to choose between AI-driven creation and manual input for every piece of your GDD.
The "Ask Ludo" feature is your AI co-pilot, now more powerful and context-aware than ever.
Overall Project Assistance: Use the "Ask Ludo" button in the main header at the top of your document to have a conversation about the entire project. This is great for high-level feedback, brainstorming, or market analysis.
Context-Specific Assistance: Every section and content block in your GDD now has its own Ask Ludo button (a small chat bubble icon).
This allows you to have highly focused, productive conversations about individual elements of your game without losing the broader context.
Visuals are now integrated directly into your content sections, offering greater flexibility than a separate gallery.
Adding Media to a Section:
Generating Media:
Managing Multiple Media Items:
The Project tool now automatically saves a history of your changes, allowing you to review and revert to previous versions of your document at any time.
Accessing Version History:
Previewing and Restoring:
This feature is invaluable for tracking progress, recovering accidentally deleted content, or exploring different creative directions without fear of losing your work.
Game development is an iterative process, and your project should evolve over time:
Remember, refining your project is about enhancing your core idea, not completely changing it with every iteration.
The Tutorial tab, located within your Project interface next to the Edit tab, provides access to an AI-powered feature that generates a personalized, step-by-step development guide based directly on the contents of your Project.
Accessing and Generating the Guide:
Understanding the Generated Guide:
Interactive Assistance:
Regenerating the Guide:
This feature aims to provide a structured, actionable roadmap derived from your specific game design, helping to accelerate the transition from project to development by offering engine-specific, personalized implementation guidance.
Once you're satisfied with your project, you may want to share it:
Remember, your project is a living blueprint. Even after exporting, continue to refine and update it as your game development progresses.
<br>Here are some common problems and their solutions for the Project interface:
If you encounter persistent issues not covered here, don't hesitate to contact Ludo.ai's support team for assistance, or join our Discord server: https://discord.gg/FmTPyugsrR
Every Project includes an Asset Vault — a permanent container that holds any media you've uploaded or generated for the project but haven't placed into a specific content section.
Where to find it:
What it's for:
Important behavior:
Think of the Asset Vault as a holding area: it keeps useful references close at hand without cluttering your design, but assets only become "part of" your Project once you place them into a section.